コード例 #1
0
ファイル: Block.cs プロジェクト: lswzzz/BombMan
 public void InitBlockTransform(Vector3 pos, int width, int height)
 {
     transform.position = pos;
     this.width         = width;
     this.height        = height;
     aabbox             = GetComponent <AABBox>();
     aabbox.resetAABBox(new Vector2(pos.x, pos.y), new Vector2(pos.x + width, pos.y + height));
 }
コード例 #2
0
ファイル: WaterColumn.cs プロジェクト: lswzzz/BombMan
    // Use this for initialization
    void Start()
    {
        animator = GetComponent <Animator>();
        animator.SetInteger("Type", (int)type);
        animator.SetTrigger("Change");
        AABBox  box = GetComponent <AABBox>();
        Vector2 min = new Vector2(transform.position.x - 20, transform.position.y - 20);
        Vector2 max = new Vector2(transform.position.x + 20, transform.position.y + 20);

        box.resetAABBox(min, max);
        createTime = TimeUtils.GetTimeStampNow();
    }
コード例 #3
0
 static void GenerateAABBoxToCollsionLayer(Transform collision)
 {
     PolygonCollider2D[] colliders = collision.GetComponents <PolygonCollider2D>();
     foreach (PolygonCollider2D collider in colliders)
     {
         for (int i = 0; i < collider.pathCount; i++)
         {
             Vector2 [] paths = collider.GetPath(i);
             int        count = (int)(paths[2].x - paths[0].x) / tileWidth;
             for (int n = 0; n < count; n++)
             {
                 AABBox  box = collision.gameObject.AddComponent <AABBox>();
                 Vector2 min = new Vector2(paths[0].x + tileWidth * n, paths[1].y);
                 Vector2 max = new Vector2(paths[0].x + tileWidth * (n + 1), paths[0].y);
                 box.resetAABBox(min, max);
             }
         }
     }
     for (int i = 0; i < colliders.Length; i++)
     {
         GameObject.DestroyImmediate(colliders[i]);
     }
 }