public PlayerTwoControlsActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public MKActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public PlayerActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public static void init() { inputManager = new InputManager(); inputManager.Gameplay.Movement.Enable(); }
public GameplayActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public CameraActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public CursorActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public ConsoleActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public StructuresActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public ScrollingTextActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public GenericActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public EditorActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public PaletteActions(@InputManager wrapper) { m_Wrapper = wrapper; }
public KeyboardActions(@InputManager wrapper) { m_Wrapper = wrapper; }