/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.指定位置结构体 SelectPanel(CardUtility.位置选择用参数结构体 SelectOpt) { var frm = new TargetSelect(SelectOpt, GameManager.MyClientManager.actionStatus); frm.ShowDialog(); var SelectPos = frm.Position; return(SelectPos); }
/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.TargetPosition SelectPanel(CardUtility.SelectOption SelectOpt, Boolean 嘲讽限制) { var frm = new TargetSelect(SelectOpt, game, 嘲讽限制); frm.ShowDialog(); var SelectPos = frm.pos; return(SelectPos); }
/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.TargetPosition SelectPanel(Card.CardUtility.TargetSelectDirectEnum direct, Card.CardUtility.TargetSelectRoleEnum role, Boolean 嘲讽限制) { CardUtility.TargetPosition SelectPos; var frm = new TargetSelect(direct, role, game, 嘲讽限制); frm.ShowDialog(); SelectPos = frm.pos; return(SelectPos); }
/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.TargetPosition SelectPanel(CardUtility.SelectOption SelectOpt, Boolean 嘲讽限制) { var frm = new TargetSelect(SelectOpt, game, 嘲讽限制); frm.ShowDialog(); var SelectPos = frm.pos; return SelectPos; }
/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.TargetPosition SelectPanel(Card.CardUtility.TargetSelectDirectEnum direct, Card.CardUtility.TargetSelectRoleEnum role, Boolean 嘲讽限制) { CardUtility.TargetPosition SelectPos; var frm = new TargetSelect(direct, role, game, 嘲讽限制); frm.ShowDialog(); SelectPos = frm.pos; return SelectPos; }
/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.指定位置结构体 SelectPanel(CardUtility.位置选择用参数结构体 SelectOpt) { var frm = new TargetSelect(SelectOpt, GameManager.MyClientManager.actionStatus); frm.ShowDialog(); var SelectPos = frm.Position; return SelectPos; }
/// <summary> /// 选择目标 /// </summary> /// <returns></returns> private CardUtility.TargetPosition SelectPanel(CardUtility.PositionSelectOption SelectOpt) { var frm = new TargetSelect(SelectOpt, game); frm.ShowDialog(); var SelectPos = frm.Position; return SelectPos; }