/// <summary> /// 建構式 /// </summary> public 傷害特效() { _SuperMan_Point = new Point(-50, 180); 特效 = new Bitmap(Properties.Resources.特效, new Size(80, 80)); 特效光影 = new Timer(); 特效光影.Enabled = true; 特效光影.Tick += new EventHandler(淡化效果_Tick); 特效光影.Interval = 10; autoGif_A = new Other_AutoGif(new Bitmap[] { MyResource.Get標1("1"), MyResource.Get標1("2"), MyResource.Get標1("3"), MyResource.Get標1("4"), MyResource.Get標1("5"), MyResource.Get標1("6"), MyResource.Get標1("7"), MyResource.Get標1("8"), MyResource.Get標1("9"), MyResource.Get標1("10"), MyResource.Get標1("11"), MyResource.Get標1("12") }, new Size(40, 40)); autoGif_B = new Other_AutoGif(new Bitmap[] { MyResource.Get標2("1"), MyResource.Get標2("2"), MyResource.Get標2("3"), MyResource.Get標2("4"), MyResource.Get標2("5"), MyResource.Get標2("6"), MyResource.Get標2("7"), MyResource.Get標2("8"), MyResource.Get標2("9"), MyResource.Get標2("10"), MyResource.Get標2("11"), MyResource.Get標2("12") }, new Size(60, 60)); Delegate_飛鏢 = new mydelegate(autoGif_A.NextBitmap); }
//static strings[] 傷害 = new strings[10]; /// <summary> /// 建構式 /// </summary> public Game_傷害數字() { ImageList_Normal.TransparentColor = System.Drawing.Color.Transparent; ImageList_Normal.ImageSize = new Size(Normal_間距 * 2, Normal_間距 * 2); ImageList_Normal.Images.Add(Properties.Resources._0); ImageList_Normal.Images.Add(Properties.Resources._1); ImageList_Normal.Images.Add(Properties.Resources._2); ImageList_Normal.Images.Add(Properties.Resources._3); ImageList_Normal.Images.Add(Properties.Resources._4); ImageList_Normal.Images.Add(Properties.Resources._5); ImageList_Normal.Images.Add(Properties.Resources._6); ImageList_Normal.Images.Add(Properties.Resources._7); ImageList_Normal.Images.Add(Properties.Resources._8); ImageList_Normal.Images.Add(Properties.Resources._9); ImageList_Crit.TransparentColor = System.Drawing.Color.Transparent; ImageList_Crit.ImageSize = new Size(Crit_間距 * 2, Crit_間距 * 2); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_0.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_1.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_2.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_3.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_4.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_5.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_6.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_7.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_8.gif")); ImageList_Crit.Images.Add(MyResource.GetImage("Goad_9.gif")); 淡化 = new Timer(); 淡化.Enabled = true; 淡化.Tick += new EventHandler(淡化效果_Tick); 淡化.Interval = 50; }