コード例 #1
0
        public void useitems(string shop_name)//商城物品的使用
        {
            sql.Open();
            string        use      = "select  * from shop where itemname ='" + shop_name + "'";
            SqlCommand    use_item = new SqlCommand(use, sql);
            SqlDataReader read     = use_item.ExecuteReader();

            while (read.Read())
            {
                all = read.GetString(read.GetOrdinal("function"));
            }
            read.Close();
            string[] s1      = all.Split('_');
            string   s11     = s1[0];
            string   s12     = s1[1];
            PERSON   person1 = new PERSON();

            if (s11 == "hp")
            {
                ATTACK bag = new ATTACK();
                bag.hp_reflash(Convert.ToInt32(s12));
                bag.items_delete(shop_name);
            }
            if (s11 == "wuli")
            {
                ATTACK bag = new ATTACK();
                bag.wuli_add(Convert.ToInt32(s12));
                bag.items_delete(shop_name);
            }
        }
コード例 #2
0
        public int losemoney(string shop_name)//购买物品减少金钱
        {
            SSHOP  shop1      = new SSHOP();
            PERSON person     = new PERSON();
            int    allmoney   = person.Tiqu_person_money();
            int    lose_money = shop1.Tiqu_shop_money(shop_name);

            if (allmoney >= lose_money)
            {
                sql.Open();
                string     lose_money1       = "update person set person_money-=" + lose_money;
                SqlCommand command_losemoney = new SqlCommand(lose_money1, sql);
                try
                {
                    command_losemoney.ExecuteNonQuery();
                }
                catch
                {
                    MessageBox.Show("减少金钱失败");
                }
                finally
                {
                    sql.Close();
                }
                return(1);
            }
            else
            {
                return(0);
            }
        }
コード例 #3
0
ファイル: bag.cs プロジェクト: rmxob/xiangmu
        private void bag_FormClosing(object sender, FormClosingEventArgs e)
        {
            PERSON pERSON = new PERSON();
            int    xy     = pERSON.Tiqu_person_grade();

            Form1.form1.label1.Text = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_change_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n";
        }
コード例 #4
0
ファイル: explore.cs プロジェクト: rmxob/xiangmu
        private void button2_Click_1(object sender, EventArgs e)
        {
            PERSON pERSON = new PERSON();

            try
            {
                pERSON.add_money("小蛐蛐");
            }
            catch

            {
                MessageBox.Show("           ");
            }
        }
コード例 #5
0
        public void chang_person_changehp(int hp)
        {
            sql.Open();
            PERSON     pERSON   = new PERSON();
            int        x        = pERSON.Tiqu_change_hp();
            string     changehp = "update person set change_hp-=" + hp;
            SqlCommand changhp  = new SqlCommand(changehp, sql);

            try
            {
            }
            catch
            {
            }
        }
コード例 #6
0
      private void Form1_Load(object sender, EventArgs e)
      {
          Form1 a = new Form1();

          music.PlayMusic();
          label1.BackColor     = Color.Transparent;
          label1.Parent        = pictureBox1;
          progressBar1.Visible = false;
          Image picture1 = Resources.背景;

          pictureBox1.Image = picture1;
          //  pictureBox2.Image = Image.FromFile("剑士.jpg");
          PERSON pERSON = new PERSON();
          int    xy     = pERSON.Tiqu_person_grade();

          label1.Text  = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_change_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n";
          label1.Text += "金钱:" + pERSON.Tiqu_person_money();
      }
コード例 #7
0
        public void hp_reflash(int xue) //道具的回血
        {
            sql.Open();

            PERSON person1   = new PERSON();
            int    hp        = person1.Tiqu_person_hp();
            int    change_hp = person1.Tiqu_change_hp();

            if (xue + change_hp < hp)
            {
                int        he            = xue + change_hp;
                string     blood_return  = "update person set change_hp+= " + he;
                SqlCommand blood_command = new SqlCommand(blood_return, sql);
                try
                {
                    blood_command.ExecuteNonQuery();
                }
                catch
                {
                    MessageBox.Show("执行回血语句失败");
                }
                finally
                {
                    sql.Close();
                }
            }
            else
            {
                string     blood_return  = "update person set  change_hp= " + hp;
                SqlCommand blood_command = new SqlCommand(blood_return, sql);
                try
                {
                    blood_command.ExecuteNonQuery();
                }
                catch
                {
                    MessageBox.Show("语句失败");
                }
                finally
                {
                    sql.Close();
                }
            }
        }
コード例 #8
0
        public void blood_return()//回城恢复血量
        {
            sql.Open();
            PERSON     pERSON        = new PERSON();
            string     blood_return  = "update person set change_hp= " + 500;
            SqlCommand blood_command = new SqlCommand(blood_return, sql);

            try
            {
                blood_command.ExecuteNonQuery();
            }
            catch
            {
                MessageBox.Show("执行回血语句失败");
            }
            finally
            {
                sql.Close();
            }
        }
コード例 #9
0
      private void button1_Click_1(object sender, EventArgs e)
      {
          progressBar1.Visible = true;
          progressBar1.Maximum = 10;
          //  progressBar1.Value = 0;
          progressBar1.Minimum = 0;
          for (int i = progressBar1.Minimum; i <= progressBar1.Maximum; i++)
          {
              System.Threading.Thread.Sleep(100);
              progressBar1.Value = i;
              this.Refresh();
          }
          PERSON pERSON = new PERSON();

          pERSON.blood_return();

          int xy = pERSON.Tiqu_person_grade();

          label1.Text  = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_person_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n";
          label1.Text += "金钱:" + pERSON.Tiqu_person_money();
          MessageBox.Show("恢复成功", "提示");

          progressBar1.Visible = false;
      }
コード例 #10
0
ファイル: explore.cs プロジェクト: rmxob/xiangmu
        private void button1_Click(object sender, EventArgs e)
        {
            panel1.Visible = true;
            PERSON  person1  = new PERSON();
            MONSTER monster1 = new MONSTER();

            if (comboBox1.SelectedIndex == 0)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 1)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 2)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 3)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 4)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }//战斗过程1代码合集

            if (comboBox2.SelectedIndex == 0)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 1)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 2)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 3)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 4)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }//战斗过程2代码合集
        }
コード例 #11
0
        public int attack(string monster_name)//战斗
        {
            MONSTER mONSTER = new MONSTER();
            int     person_hp, person_wuli, monster_wuli, monster_hp;

            person_hp = Tiqu_change_hp();
            if (person_hp > 0)//战斗之前先判断血量
            {
                person_wuli  = Tiqu_person_wuli();
                monster_hp   = mONSTER.Tiqu_monster_hp(monster_name);
                monster_wuli = mONSTER.Tiqu_monster_wuli(monster_name);
                while (monster_hp >= 0 && person_hp >= 0)
                {
                    monster_hp -= person_wuli;
                    person_hp  -= monster_wuli;

                    if (monster_hp <= 0)//战斗胜利
                    {
                        sql.Open();
                        string     attack         = "update person set change_hp= " + person_hp;
                        SqlCommand attack_person  = new SqlCommand(attack, sql);
                        string     experience_add = "update person set Empirical= Empirical +" + mONSTER.Tiqu_monster_experience(monster_name);
                        SqlCommand experience     = new SqlCommand(experience_add, sql);
                        try
                        {
                            attack_person.ExecuteNonQuery();
                            experience.ExecuteNonQuery();
                            PERSON pERSON = new PERSON();
                            pERSON.add_money(monster_name);
                            string equpiment = mONSTER.Tiqu_monster_equipment(monster_name);
                            if (equpiment != null)
                            {
                                ATTACK aTTACK = new ATTACK();
                                aTTACK.bag_add(equpiment);
                            }
                        }
                        catch
                        {
                            MessageBox.Show("执行语句失败");
                        }
                        finally
                        {
                            sql.Close();
                        }
                        break;
                    }
                    else if (person_hp <= 0)
                    {
                        sql.Open();
                        string     attack_lose = "update person set change_hp= 0 ";
                        SqlCommand dead        = new SqlCommand(attack_lose, sql);
                        try
                        {
                            dead.ExecuteNonQuery();
                        }
                        catch
                        {
                            MessageBox.Show("死亡失败");
                        }
                        finally
                        {
                            sql.Close();
                        }


                        return(0);
                    }
                }
                return(1);
            }
            else
            {
                return(0);
            }
        }