private void but_Start_Click(object sender, EventArgs e) { PlayerValue.PlayerDataLoad(GameValue.Players[lst_PlayerName.SelectedIndex].Name); frm_Main frm_Main = new frm_Main(); frm_Main.Show(); Dispose(false); }
private void but_DelPlayer_Click(object sender, EventArgs e) { PlayerValue.PlayerDelete(lst_PlayerName.SelectedIndex); ReFresh(); }