private void loadContent( ) { foreach ( Scene scene in this.scenes ) scene.LoadContent ( ); if ( null != this.Loaded ) { SceneLoaderEventArgs loadedArg = new SceneLoaderEventArgs ( this.scenes, this.afterSceneTypes ); this.Loaded ( this, loadedArg ); loadedArg.Dispose ( ); } }
private void loaded( object sender, SceneLoaderEventArgs e ) { this.Close ( ); if ( null != this.Loaded ) this.Loaded ( this, e ); }