Esempio n. 1
0
        /// <summary>
        ///   下载包资源
        /// </summary>
        IEnumerator StartDownloadPack()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            if (packages_name_ == null)
            {
                Error(emErrorCode.InvalidPackageName);
                yield break;
            }

            //收集所有需要下载的AssetBundle
            List <string> ab_list = new List <string>();

            for (int i = 0; i < packages_name_.Count; ++i)
            {
                string        pack_name = packages_name_[i];
                List <string> list      = AssetBundleManager.Instance.FindAllAssetBundleFilesNameByPackage(pack_name);
                ab_list.AddRange(list);
            }
            if (ab_list == null)
            {
                Error(emErrorCode.NotFindAssetBundle);
                yield break;
            }

            //过滤已下载的资源
            ab_list.RemoveAll((assetbundle_name) =>
            {
                return(File.Exists(Common.GetFileFullName(assetbundle_name)));
            });
            if (ab_list.Count == 0)
            {
                yield break;
            }

            //载入资源信息描述文件
            ResourcesManifest resources_manifest = AssetBundleManager.Instance.ResourcesManifest;

            //开始下载
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, ab_list, resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(ab_download_.CompletedSize, ab_download_.TotalSize);
                yield return(null);
            }
            if (ab_download_.IsFailed)
            {
                Error(emErrorCode.DownloadAssetBundleFailed);
                yield break;
            }
            ab_download_ = null;

            yield return(null);
        }
Esempio n. 2
0
        /// <summary>
        ///   从安装目录拷贝文件到本地目录
        /// </summary>
        IEnumerator StartCopyInitialFile(string local_name, System.Action <AssetBundleBatchCopy> callback)
        {
            if (copy_list_.Contains(local_name))
            {
                yield break;
            }

            copy_list_.Add(local_name);
            StreamingAssetsCopy copy = new StreamingAssetsCopy();

            yield return(copy.Copy(Common.GetInitialFileFullName(local_name),
                                   Common.GetFileFullName(local_name)));

            copy_list_.Remove(local_name);
            ++progress;

            if (callback != null)
            {
                callback(this);
            }
            if (copy.resultCode != emIOOperateCode.Succeed)
            {
                SetResult(true, copy.resultCode);
            }
        }
Esempio n. 3
0
        /// <summary>
        ///   初始化
        /// </summary>
        IEnumerator Preprocess()
        {
            //创建资源根目录
            if (!Directory.Exists(Common.PATH))
            {
                Directory.CreateDirectory(Common.PATH);
            }

            //判断主资源文件是否存在,不存在则拷贝备份资源至资源根目录
            bool   do_initial_copy         = false;
            string resources_manifest_file = Common.GetFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);

            if (!File.Exists(resources_manifest_file))
            {
                do_initial_copy = true;
            }
            else
            {
                // 拷贝安装包初始化目录中的ResourcesManifest,并判断是否重新拷贝初始化目录下的所有文件
                string full_name         = Common.GetFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                string initial_full_name = Common.GetInitialFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                string cache_full_name   = Common.GetCacheFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                yield return(Common.StartCopyFile(initial_full_name, cache_full_name));

                //判断安装包初始目录是否完整
                ResourcesManifest initial = Common.LoadResourcesManifestByPath(cache_full_name);
                if (initial == null)
                {
                    Error(emErrorCode.PreprocessError
                          , "Initial path don't contains "
                          + Common.RESOURCES_MANIFEST_FILE_NAME + "!");
                    yield break;
                }

                ResourcesManifest current = Common.LoadResourcesManifestByPath(full_name);
                if (current == null)
                {
                    do_initial_copy = true;
                }
                else if (current.Data.Version < initial.Data.Version)
                {
                    do_initial_copy = true;
                }

                //删除缓存中的文件
                if (File.Exists(cache_full_name))
                {
                    File.Delete(cache_full_name);
                }
            }

            if (do_initial_copy)
            {
                yield return(CopyAllInitialFiles());
            }

            PreprocessFinished();
        }
Esempio n. 4
0
        /// <summary>
        ///   判断一个AssetBundle是否存在缓存
        /// </summary>
        public bool IsExist(string assetbundlename)
        {
            if (!IsReady)
            {
                return(false);
            }

            if (string.IsNullOrEmpty(assetbundlename))
            {
                return(false);
            }

            return(File.Exists(Common.GetFileFullName(assetbundlename)));
        }
Esempio n. 5
0
        /// <summary>
        ///   拷贝文件并覆盖旧数据文件
        /// </summary>
        IEnumerator StartCopyCacheFile()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            //从缓存中拷贝主配置文件覆盖旧文件
            for (int i = 0; i < Common.MAIN_CONFIG_NAME_ARRAY.Length; ++i)
            {
                string str  = Common.GetCacheFileFullName(Common.MAIN_CONFIG_NAME_ARRAY[i]);
                string dest = Common.GetFileFullName(Common.MAIN_CONFIG_NAME_ARRAY[i]);
                UpdateCompleteValue(i, Common.MAIN_CONFIG_NAME_ARRAY.Length);
                yield return(Common.StartCopyFile(str, dest));
            }
        }
        /// <summary>
        ///   拷贝文件并覆盖旧数据文件
        /// </summary>
        IEnumerator UpdatingCopyCacheFile()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            //从缓存中剪切主配置文件覆盖旧文件
            for (int i = 0; i < Common.CONFIG_NAME_ARRAY.Length; ++i)
            {
                UpdateCompleteValue(i, Common.CONFIG_NAME_ARRAY.Length);
                try
                {
                    var file = Common.CONFIG_NAME_ARRAY[i];
                    var src  = Common.GetUpdaterCacheFileFullName(file);
                    var dest = Common.GetFileFullName(file);
                    if (File.Exists(dest))
                    {
                        File.Delete(dest);
                    }
                    File.Move(src, dest);
                }
                catch (System.Exception ex)
                {
                    if (Common.CONFIG_REQUIRE_CONDITION_ARRAY[i])
                    {
                        var message = Common.CONFIG_NAME_ARRAY[i] + ", " + ex.Message;
                        ErrorWriteFile(emIOOperateCode.Fail, message);
                        break;
                    }
                }
            }

            // 拷贝失败则需要把本地配置文件删除
            // (由于部分配置文件拷贝失败,会导致本地的配置文件不匹配会引起版本信息错误, 统一全部删除则下次进入游戏会重新从安装包拷贝全部数据)
            if (IsFailed)
            {
                for (int i = 0; i < Common.CONFIG_NAME_ARRAY.Length; ++i)
                {
                    var fileFullName = Common.GetFileFullName(Common.CONFIG_NAME_ARRAY[i]);
                    if (File.Exists(fileFullName))
                    {
                        File.Delete(fileFullName);
                    }
                }
            }
        }
 void CutCacheFileToNative(string file)
 {
     try
     {
         var src  = Common.GetUpdaterCacheFileFullName(file);
         var dest = Common.GetFileFullName(file);
         if (!File.Exists(src))
         {
             return;
         }
         if (File.Exists(dest))
         {
             File.Delete(dest);
         }
         File.Move(src, dest);
     }
     catch (System.Exception ex)
     {
         ErrorWriteFile(emIOOperateCode.Fail, ex.Message);
     }
 }
Esempio n. 8
0
        /// <summary>
        ///   拷贝初始目录所有文件
        /// </summary>
        IEnumerator CopyAllInitialFiles()
        {
            //拷贝所有配置文件
            for (int i = 0; i < Common.MAIN_CONFIG_NAME_ARRAY.Length; ++i)
            {
                yield return(Common.StartCopyInitialFile(Common.MAIN_CONFIG_NAME_ARRAY[i]));
            }

            //拷贝AssetBundle文件
            ResourcesManifest resources_manifest = Common.LoadResourcesManifest();

            if (resources_manifest == null)
            {
                Debug.LogWarning("Can't load ResourcesManifest file!");
                yield break;
            }
            var itr = resources_manifest.Data.AssetBundles.GetEnumerator();

            while (itr.MoveNext())
            {
                if (itr.Current.Value.IsNative)
                {
                    string assetbundlename = itr.Current.Value.AssetBundleName;
                    string dest            = Common.GetFileFullName(assetbundlename);

                    //保证路径存在
                    string directory = Path.GetDirectoryName(dest);
                    if (!Directory.Exists(directory))
                    {
                        Directory.CreateDirectory(directory);
                    }

                    //拷贝数据
                    yield return(Common.StartCopyInitialFile(assetbundlename));
                }
            }
            itr.Dispose();
        }
Esempio n. 9
0
        /// <summary>
        ///   比较本地数据,获得需要修复的资源文件列表
        /// </summary>
        public static void CompareAndCalcRecoverFiles(ref List <string> recover_files
                                                      , ResourcesManifest resourcesmanifest)
        {
            if (resourcesmanifest == null)
            {
                return;
            }

            var itr = resourcesmanifest.Data.AssetBundles.GetEnumerator();

            while (itr.MoveNext())
            {
                if (itr.Current.Value.IsNative)
                {
                    string name      = itr.Current.Value.AssetBundleName;
                    string full_name = Common.GetFileFullName(name);
                    if (!File.Exists(full_name))
                    {
                        recover_files.Add(name);
                    }
                }
            }
        }
Esempio n. 10
0
        /// <summary>
        ///   载入ResourcesPack
        /// </summary>
        public static ResourcesPackages LoadResourcesPackages()
        {
            string file = Common.GetFileFullName(Common.RESOURCES_PACKAGE_FILE_NAME);

            return(LoadResourcesPackagesByPath(file));
        }
Esempio n. 11
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        /// <summary>
        ///   载入ResourcesMnifest
        /// </summary>
        public static ResourcesManifest LoadResourcesManifest()
        {
            string file = Common.GetFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);

            return(LoadResourcesManifestByPath(file));
        }
Esempio n. 12
0
        /// <summary>
        ///   载入Manifest
        /// </summary>
        public static AssetBundleManifest LoadMainManifest()
        {
            string file = Common.GetFileFullName(Common.MAIN_MANIFEST_FILE_NAME);

            return(LoadMainManifestByPath(file));
        }
Esempio n. 13
0
        /// <summary>
        ///   比较AssetBundle差异,获得下载列表与删除列表
        /// </summary>
        static void CompareAssetBundleDifference(ref List <string> download_files, ref List <string> delete_files, AssetBundleManifest old_manifest, AssetBundleManifest new_manifest, ResourcesManifest old_resourcesmanifest, ResourcesManifest new_resourcesmanifest)
        {
            if (download_files != null)
            {
                download_files.Clear();
            }
            if (delete_files != null)
            {
                delete_files.Clear();
            }

            if (old_manifest == null)
            {
                return;
            }
            if (new_manifest == null)
            {
                return;
            }
            if (new_resourcesmanifest == null)
            {
                return;
            }

            //采用位标记的方式判断资源
            //位标记: 0: 存在旧资源中 1: 存在新资源中 2:本地资源标记
            int old_version_bit               = 0x1;        // 存在旧资源中
            int new_version_bit               = 0x2;        // 存在新资源中
            int old_version_native_bit        = 0x4;        // 旧的本地资源
            int new_version_native_bit        = 0x8;        // 新的本地资源
            Dictionary <string, int> temp_dic = new Dictionary <string, int>();

            //标记旧资源
            string[] all_assetbundle = old_manifest.GetAllAssetBundles();
            for (int i = 0; i < all_assetbundle.Length; ++i)
            {
                string name = all_assetbundle[i];
                _SetDictionaryBit(ref temp_dic, name, old_version_bit);
            }
            //标记新资源
            string[] new_all_assetbundle = new_manifest.GetAllAssetBundles();
            for (int i = 0; i < new_all_assetbundle.Length; ++i)
            {
                string name = new_all_assetbundle[i];
                _SetDictionaryBit(ref temp_dic, name, new_version_bit);
            }

            //标记旧的本地资源
            if (old_resourcesmanifest.Data != null && old_resourcesmanifest.Data.AssetBundles != null)
            {
                var resource_manifest_itr = old_resourcesmanifest.Data.AssetBundles.GetEnumerator();
                while (resource_manifest_itr.MoveNext())
                {
                    if (resource_manifest_itr.Current.Value.IsNative)
                    {
                        string name = resource_manifest_itr.Current.Value.AssetBundleName;
                        _SetDictionaryBit(ref temp_dic, name, old_version_native_bit);
                    }
                }
            }

            //标记新的本地资源
            if (new_resourcesmanifest.Data != null && new_resourcesmanifest.Data.AssetBundles != null)
            {
                var resource_manifest_itr = new_resourcesmanifest.Data.AssetBundles.GetEnumerator();
                while (resource_manifest_itr.MoveNext())
                {
                    if (resource_manifest_itr.Current.Value.IsNative)
                    {
                        string name = resource_manifest_itr.Current.Value.AssetBundleName;
                        _SetDictionaryBit(ref temp_dic, name, new_version_native_bit);
                    }
                }
            }

            //获得对应需操作的文件名, 优先级: both > add > delete
            //both: 第0位与第1位都被标记的
            //delete: 仅第0位被标记的
            //add: 第2位未标记,且第3位被标记的
            int           both_bit   = old_version_bit | new_version_bit; // 二个版本资源都存在
            List <string> add_files  = new List <string>();
            List <string> both_files = new List <string>();
            var           itr        = temp_dic.GetEnumerator();

            while (itr.MoveNext())
            {
                string name = itr.Current.Key;
                int    mask = itr.Current.Value;
                if ((mask & new_version_native_bit) == new_version_native_bit &&
                    (mask & old_version_native_bit) == 0)
                {
                    add_files.Add(name);
                }
                else if ((mask & both_bit) == both_bit)
                {
                    both_files.Add(name);
                }
                else if ((mask & old_version_bit) == old_version_bit)
                {
                    delete_files.Add(name);
                }
            }
            itr.Dispose();

            //载入下载缓存数据
            DownloadCache download_cache = new DownloadCache();

            download_cache.Load(Common.DOWNLOADCACHE_FILE_PATH);
            if (!download_cache.HasData())
            {
                download_cache = null;
            }

            //记录需下载的文件
            {
                //加入新增的文件
                download_files.AddRange(add_files);
                //比较所有同时存在的文件,判断哪些需要更新
                for (int i = 0; i < both_files.Count; ++i)
                {
                    string name      = both_files[i];
                    string full_name = Common.GetFileFullName(name);
                    if (File.Exists(full_name))
                    {
                        //判断哈希值是否相等
                        string old_hash = old_manifest.GetAssetBundleHash(name).ToString();
                        string new_hash = new_manifest.GetAssetBundleHash(name).ToString();
                        if (old_hash.CompareTo(new_hash) == 0)
                        {
                            continue;
                        }

                        download_files.Add(name);
                    }
                }

                //过滤缓存中已下载的文件
                if (download_cache != null)
                {
                    var cache_itr = download_cache.Data.AssetBundles.GetEnumerator();
                    while (cache_itr.MoveNext())
                    {
                        DownloadCacheData.AssetBundle elem = cache_itr.Current.Value;
                        string name      = elem.AssetBundleName;
                        string full_name = Common.GetFileFullName(name);
                        if (File.Exists(full_name))
                        {
                            string cache_hash = elem.Hash;
                            string new_hash   = new_manifest.GetAssetBundleHash(name).ToString();
                            if (!string.IsNullOrEmpty(cache_hash) &&
                                cache_hash.CompareTo(new_hash) == 0)
                            {
                                download_files.Remove(name);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 14
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        /// <summary>
        ///   更新AssetBundle
        /// </summary>
        IEnumerator StartUpdateAssetBundle()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            //载入新的ResourcesManifest
            ResourcesManifest old_resource_manifest = AssetBundleManager.Instance.ResourcesManifest;
            string            file = Common.GetCacheFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
            ResourcesManifest new_resources_manifest = Common.LoadResourcesManifestByPath(file);

            if (new_resources_manifest == null)
            {
                Error(emErrorCode.LoadNewResourcesManiFestFailed, "Can't load new verion ResourcesManifest!");
                yield break;
            }

            //载入MainManifest
            AssetBundleManifest manifest = AssetBundleManager.Instance.MainManifest;

            file = Common.GetCacheFileFullName(Common.MAIN_MANIFEST_FILE_NAME);
            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(file);

            if (new_manifest == null)
            {
                Error(emErrorCode.LoadNewMainManifestFailed, "Can't find new version MainManifest!");
                yield break;
            }

            //获取需下载的资源列表与删除的资源的列表
            List <string> download_files = new List <string>();
            List <string> delete_files   = new List <string>();

            CompareAssetBundleDifference(ref download_files, ref delete_files, manifest, new_manifest, old_resource_manifest, new_resources_manifest);

            //删除已废弃的文件
            if (delete_files.Count > 0)
            {
                for (int i = 0; i < delete_files.Count; ++i)
                {
                    string full_name = Common.GetFileFullName(delete_files[i]);
                    if (File.Exists(full_name))
                    {
                        File.Delete(full_name);
                        yield return(0);
                    }
                }
            }

            //更新所有需下载的资源
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, download_files, new_resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(ab_download_.CompletedSize, ab_download_.TotalSize);
                yield return(0);
            }
            if (ab_download_.IsFailed)
            {
                Error(emErrorCode.DownloadAssetBundleFailed);
                yield break;
            }
        }
Esempio n. 15
0
        /// <summary>
        ///   更新AssetBundle
        /// </summary>
        IEnumerator UpdatingUpdateAssetBundle()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            //载入新的ResourcesManifest
            ResourcesManifest old_resource_manifest = AssetBundleManager.Instance.ResManifest;
            string            file = Common.UPDATER_CACHE_PATH + "/" + Common.RESOURCES_MANIFEST_FILE_NAME;
            ResourcesManifest new_resources_manifest = Common.LoadResourcesManifestByPath(file);

            if (new_resources_manifest == null)
            {
                Error(emErrorCode.LoadNewResourcesManiFestFailed
                      , "Can't load new verion ResourcesManifest!");
                yield break;
            }

            //载入MainManifest
            AssetBundleManifest manifest = AssetBundleManager.Instance.MainManifest;

            file = Common.UPDATER_CACHE_PATH + "/" + Common.MAIN_MANIFEST_FILE_NAME;
            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(file);

            if (new_manifest == null)
            {
                Error(emErrorCode.LoadNewMainManifestFailed
                      , "Can't find new version MainManifest!");
                yield break;
            }

            //获取需下载的资源列表与删除的资源的列表
            List <string> download_files = new List <string>();
            List <string> delete_files   = new List <string>();

            ComparisonUtils.CompareAndCalcDifferenceFiles(ref download_files, ref delete_files
                                                          , manifest, new_manifest
                                                          , old_resource_manifest, new_resources_manifest
                                                          , ComparisonUtils.emCompareMode.All);

            // 进度控制
            float totalProgress   = delete_files.Count + download_files.Count;
            float currentProgress = 0;

            //载入下载缓存数据, 过滤缓存中已下载的文件
            DownloadCache download_cache = new DownloadCache();

            download_cache.Load(Common.DOWNLOADCACHE_FILE_PATH);
            if (!download_cache.HasData())
            {
                download_cache = null;
            }
            if (download_cache != null)
            {
                var cache_itr = download_cache.Data.AssetBundles.GetEnumerator();
                while (cache_itr.MoveNext())
                {
                    DownloadCacheData.AssetBundle elem = cache_itr.Current.Value;
                    string name      = elem.AssetBundleName;
                    string full_name = Common.GetFileFullName(name);
                    if (File.Exists(full_name))
                    {
                        string cache_hash = elem.Hash;
                        string new_hash   = new_manifest.GetAssetBundleHash(name).ToString();
                        if (!string.IsNullOrEmpty(cache_hash) &&
                            cache_hash.CompareTo(new_hash) == 0)
                        {
                            download_files.Remove(name);
                            ++currentProgress;
                            UpdateCompleteValue(currentProgress, totalProgress);
                            yield return(null);
                        }
                    }
                }
            }

            //删除已废弃的文件
            if (delete_files.Count > 0)
            {
                for (int i = 0; i < delete_files.Count; ++i)
                {
                    string full_name = Common.GetFileFullName(delete_files[i]);
                    if (File.Exists(full_name))
                    {
                        File.Delete(full_name);
                        ++currentProgress;
                        UpdateCompleteValue(currentProgress, totalProgress);
                        yield return(null);
                    }
                }
            }

            //更新所有需下载的资源
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, download_files, new_resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(currentProgress + ab_download_.CompleteDownloadList.Count, totalProgress);
                yield return(null);
            }
            if (ab_download_.IsFailed)
            {
                Error(ab_download_.ErrorCode);
                yield break;
            }
        }
Esempio n. 16
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        /// <summary>
        ///   比较AssetBundle差异,获得增量更新列表与删除列表
        /// </summary>
        public static void CompareAndCalcDifferenceFiles(ref List <string> download_files
                                                         , ref List <string> delete_files
                                                         , AssetBundleManifest old_manifest
                                                         , AssetBundleManifest new_manifest
                                                         , ResourcesManifest old_resourcesmanifest
                                                         , ResourcesManifest new_resourcesmanifest
                                                         , emCompareMode compareMode)
        {
            if (download_files == null)
            {
                return;
            }
            download_files.Clear();

            if (delete_files == null)
            {
                return;
            }
            delete_files.Clear();

            if (old_manifest == null)
            {
                return;
            }
            if (new_manifest == null)
            {
                return;
            }
            if (new_resourcesmanifest == null)
            {
                return;
            }

            //采用位标记的方式判断资源
            //位标记: 0: 存在旧资源中 1: 存在新资源中 2:旧的本地资源 3:新的本地资源
            int old_version_bit               = 0x1;        // 存在旧版本中
            int new_version_bit               = 0x2;        // 存在新版本中
            int old_version_native_bit        = 0x4;        // 旧的本地资源
            int new_version_native_bit        = 0x8;        // 新的本地资源
            Dictionary <string, int> temp_dic = new Dictionary <string, int>();

            //标记旧资源
            string[] all_assetbundle = old_manifest.GetAllAssetBundles();
            for (int i = 0; i < all_assetbundle.Length; ++i)
            {
                string name = all_assetbundle[i];
                _SetDictionaryBit(ref temp_dic, name, old_version_bit);
            }
            //标记新资源
            string[] new_all_assetbundle = new_manifest.GetAllAssetBundles();
            for (int i = 0; i < new_all_assetbundle.Length; ++i)
            {
                string name = new_all_assetbundle[i];
                _SetDictionaryBit(ref temp_dic, name, new_version_bit);
            }

            //标记旧的本地资源
            if (old_resourcesmanifest.Data != null && old_resourcesmanifest.Data.AssetBundles != null)
            {
                var resource_manifest_itr = old_resourcesmanifest.Data.AssetBundles.GetEnumerator();
                while (resource_manifest_itr.MoveNext())
                {
                    if (resource_manifest_itr.Current.Value.IsNative)
                    {
                        string name      = resource_manifest_itr.Current.Value.AssetBundleName;
                        string full_name = Common.GetFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                        if (File.Exists(full_name))
                        {
                            _SetDictionaryBit(ref temp_dic, name, old_version_native_bit);
                        }
                    }
                }
            }

            //标记新的本地资源
            if (new_resourcesmanifest.Data != null && new_resourcesmanifest.Data.AssetBundles != null)
            {
                var resource_manifest_itr = new_resourcesmanifest.Data.AssetBundles.GetEnumerator();
                while (resource_manifest_itr.MoveNext())
                {
                    if (resource_manifest_itr.Current.Value.IsNative)
                    {
                        string name = resource_manifest_itr.Current.Value.AssetBundleName;
                        _SetDictionaryBit(ref temp_dic, name, new_version_native_bit);
                    }
                }
            }

            //获得对应需操作的文件名, 优先级: both > add > delete
            int           both_bit   = old_version_bit | new_version_bit; // 二个版本资源都存在
            List <string> add_files  = new List <string>();
            List <string> both_files = new List <string>();
            var           itr        = temp_dic.GetEnumerator();

            while (itr.MoveNext())
            {
                string name = itr.Current.Key;
                int    mask = itr.Current.Value;

                //add: 第2位未标记,且第3位被标记的
                if ((mask & new_version_native_bit) == new_version_native_bit &&
                    (mask & old_version_native_bit) == 0)
                {
                    add_files.Add(name);
                }
                //both: 第0位与第1位都被标记的
                else if ((mask & both_bit) == both_bit)
                {
                    // 如果为emCompareMode.OnlyInitial比较方式,则需确定是否为本地资源
                    if (compareMode == emCompareMode.OnlyInitial)
                    {
                        if ((mask & new_version_native_bit) == new_version_native_bit)
                        {
                            both_files.Add(name);
                        }
                    }
                    else
                    {
                        both_files.Add(name);
                    }
                }
                //delete: 第0位被标记的
                else if ((mask & old_version_bit) == old_version_bit)
                {
                    // 且必须本地存在
                    string full_name = Common.GetFileFullName(name);
                    if (File.Exists(full_name))
                    {
                        delete_files.Add(name);
                    }
                }
            }
            itr.Dispose();

            //记录需下载的文件
            {
                //加入新增的文件
                download_files.AddRange(add_files);
                //比较所有同时存在的文件,判断哪些需要更新
                for (int i = 0; i < both_files.Count; ++i)
                {
                    string name      = both_files[i];
                    string full_name = Common.GetFileFullName(name);
                    if (File.Exists(full_name))
                    {
                        //判断哈希值是否相等
                        string old_hash = old_manifest.GetAssetBundleHash(name).ToString();
                        string new_hash = new_manifest.GetAssetBundleHash(name).ToString();
                        if (old_hash.CompareTo(new_hash) == 0)
                        {
                            continue;
                        }

                        download_files.Add(name);
                    }
                }
            }
        }