public static void Load(ModelEvents _me, Vector2 _v2Position) { if (s_instance == null) { GameObject v_go = Instantiate(Resources.Load("RightMenuEvent/ModelEventsManager")) as GameObject; ModelEventsManager v_mem = v_go.GetComponent <ModelEventsManager>(); } s_instance.Load(_me, _v2Position); }
public void Load(ModelEvents _me, Vector2 _v2Position, bool _bFuck = false) { for (int i = m_rtfMenuRoot.childCount - 1; i >= 0; i--) { Destroy(m_rtfMenuRoot.GetChild(i).gameObject); } m_rtfMenuRoot.anchoredPosition = _v2Position; foreach (ModelEventsType item in _me.m_list_events) { LoadButton(item); } foreach (ModelValueType item in _me.m_list_Values) { ModelEventsSlider.Load(item, m_rtfMenuRoot.transform); } }