Esempio n. 1
0
        /// <summary>
        /// Where the program starts. Starts logging if necessary and runs game loop.
        /// </summary>
        private static void Main(string[] args)
        {
            var mugenOptions   = new MugenOptions();
            var shouldShowHelp = false;
            var options        = new OptionSet
            {
                { "h|help", "Displays help", h => shouldShowHelp = h != null },
                { "p3|player3=", "Loads a character named VALUE as player3", name => mugenOptions.Player3 = name },
                { "p4|player4=", "Loads a character named VALUE as player4", name => mugenOptions.Player4 = name },
                { "s|stage=", "Loads a stage named VALUE.def in stages/", s => mugenOptions.Stage = s },
            };

            try
            {
                // parse the command line
                var extra = options.Parse(args);
                if (extra.Count > 1)
                {
                    mugenOptions.Player1 = extra[0];
                    mugenOptions.Player2 = extra[1];
                }
                else if (extra.Count > 0)
                {
                    mugenOptions.Player1 = extra[0];
                }
            }
            catch (OptionException e)
            {
                // output some error message
                Console.Write("xnaMugen: ");
                Console.WriteLine(e.Message);
                Console.WriteLine("Try `xnaMugen --help' for more information.");
                return;
            }

            if (shouldShowHelp)
            {
                ShowHelp(options);
                return;
            }
#if DEBUG
            Log.Start();
            using (Game g = new Mugen(mugenOptions)) g.Run();
#else
            try
            {
                Log.Start();
                using (Game g = new Mugen(mugenOptions)) g.Run();
            }
            catch (Exception e)
            {
                Log.WriteException(e);

                System.Windows.Forms.MessageBox.Show(e.ToString(), "xnaMugen");
            }
#endif
        }
Esempio n. 2
0
        /// <summary>
        /// Initializes a new instance of this class. Sets game timing and default screen size.
        /// </summary>
        public Mugen(MugenOptions options)
        {
            Options           = options;
            IsFixedTimeStep   = true;
            TargetElapsedTime = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / 60);
            IsMouseVisible    = true;

            var graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth  = ScreenSize.X;
            graphics.PreferredBackBufferHeight = ScreenSize.Y;
            graphics.ApplyChanges();

            DebugDraw       = false;
            m_takescreeshot = false;
        }