public HeroTracker(Obj_AI_Hero hero, Bitmap bmp) { this.hero = hero; teleportInfo = TeleportTracker.teleportInfos[hero.NetworkId]; InitArrowImage(); InitIconImage(bmp); InitCircleImage(); lastLocation = hero.Position; Game.OnUpdate += Game_OnTick; Obj_AI_Base.OnLeaveVisiblityClient += Hero_OnLeaveVisibility; MissileClient.OnCreate += OnCreate_MissileClient; //Obj_AI_Base.OnProcessSpellCast += Hero_OnProcessSpell; //Drawing.OnDraw += Game_OnDraw; }
public HeroTracker(AIHeroClient hero, Bitmap bmp) { this.hero = hero; teleportInfo = TeleportTracker.teleportInfos[hero.NetworkId]; InitArrowImage(); InitIconImage(bmp); InitCircleImage(); lastLocation = hero.Position; Game.OnUpdate += Game_OnTick; Obj_AI_Base.OnDelete += Hero_OnLeaveVisibility; MissileClient.OnCreate += OnCreate_MissileClient; //Obj_AI_Base.OnProcessSpellCast += Hero_OnProcessSpell; //Drawing.OnDraw += Game_OnDraw; }