public override void CleanUp() { if (lineList != null) { lineList.Clear(); } if (lineList2d != null) { lineList2d.Clear(); } if (triangleList2d != null) { triangleList2d.Clear(); } if (pointList != null) { pointList.Clear(); } if (triangleList != null) { triangleList.Clear(); } }
public override void CleanUp() { if (triangleList != null) { triangleList.Clear(); } triangleList = null; base.CleanUp(); }