Esempio n. 1
0
 // -----------------------------------------------------------------------------------
 // OnStateChanged
 // -----------------------------------------------------------------------------------
 private void OnStateChanged(GameStates state)
 {
     Time.timeScale = paused ? 0 : 1;
     MusicController.PlayGameStateBGM(state);
     if (ingame)
     {
         gameStarted = true;
     }
 }
Esempio n. 2
0
 // -------------------------------------------------------------------------------
 // OnTriggerExit
 // -------------------------------------------------------------------------------
 void OnTriggerExit(Collider co)
 {
     if (musicClip != null)
     {
         var player = co.GetComponentInParent <Player>();
         if (player != null)
         {
             if (checkBGMTime(player.hitTime))
             {
                 MusicController.PlayGameStateBGM(GameStates.Game);
             }
         }
     }
 }