Esempio n. 1
0
        public Bitmap BitmapFromFrame(int frameNo)
        {
            Bitmap bmp = null;

            if (!IsEmpty() && (frameNo >= 0) && (frameNo < m_frames.Count))
            {
                spPalette pal = m_palettes[0];
                spPixels  pix = m_frames[frameNo];

                int width  = pix.m_width * 2;
                int height = pix.m_height;

                bmp = new Bitmap(width, height);

                for (int y = 0; y < height; ++y)
                {
                    for (int x = 0; x < width; ++x)
                    {
                        byte px = pix.m_pixels[(y * pix.m_width) + (x >> 1)];
                        if (0 == (x & 1))
                        {
                            px >>= 4;
                        }

                        px &= 0xF;

                        Color c = pal.colors[px];

                        if (0 == px)
                        {
                            c = Color.FromArgb(0, c.R, c.G, c.B);
                        }

                        bmp.SetPixel(x, y, c);
                    }
                }
            }

            return(bmp);
        }
Esempio n. 2
0
        public spData(string pathName)
        {
            Console.WriteLine("import: {0}", pathName);

            using (BinaryReader b = new BinaryReader(
                       File.Open(pathName, FileMode.Open)))
            {
                // Use BaseStream.
                long   fileLength = b.BaseStream.Length;
                UInt32 header     = b.ReadUInt32();

                UInt16 v0 = 0;
                UInt16 v1 = 0;


                while (0xFFFFFFFF != header)
                {
                    UInt16 length = b.ReadUInt16();

                    Console.WriteLine("0x{0:X8} {1}{2}{3}{4} - {5}",
                                      header,
                                      (char)((header >> 0) & 0xFF),
                                      (char)((header >> 8) & 0xFF),
                                      (char)((header >> 16) & 0xFF),
                                      (char)((header >> 24) & 0xFF),
                                      length
                                      );

                    switch (header)
                    {
                    // SPRITE FILE HEADER
                    case 0x41454853:     // 'SHEA'
                        Debug.Assert(4 == length);
                        v0 = b.ReadUInt16();
                        v1 = b.ReadUInt16();
                        Console.WriteLine("v = {0:X4}", v0);
                        Console.WriteLine("v = {0:X4}", v1);
                        break;

                    // SPRITE PALETTE ENTRIES
                    case 0x45505353: // 'SSPE'
                    {
                        // 50
                        // 99

                        // byte pal num
                        // 16 color (3 bytes each)
                        // pal num = 0xFF end

                        while (true)
                        {
                            byte palNo = b.ReadByte();

                            if (0xFF == palNo)
                            {
                                break;
                            }

                            Console.WriteLine("Read palNo {0}", palNo);

                            spPalette pal = new spPalette();

                            byte red;
                            byte green;
                            byte blue;

                            for (int idx = 0; idx < 16; ++idx)
                            {
                                red   = b.ReadByte();
                                green = b.ReadByte();
                                blue  = b.ReadByte();

                                pal.colors.Add(Color.FromArgb(255, red, green, blue));
                            }

                            m_palettes.Add(pal);
                        }
                    }
                    break;

                    // SPRITE PACKED PIXELS
                    case 0x50505353: // 'SSPP'
                    {
                        // 10 byte header
                        // b 0
                        // b 0
                        // b width in bytes (2x this for pixels)
                        // b height in bytes
                        // b 0
                        // w xoff
                        // w yoff
                        // b 0

                        byte ub = 0;

                        ub = b.ReadByte();     // Discard
                        Debug.Assert(0 == ub);

                        ub = b.ReadByte();     // Discard
                        Debug.Assert(0 == ub);

                        byte width  = b.ReadByte();
                        byte height = b.ReadByte();
                        b.ReadByte();     // Discard

                        Int16 xoff = b.ReadInt16();
                        Int16 yoff = b.ReadInt16();

                        if (v1 > 0x100)
                        {
                            ub = b.ReadByte();     // Discard
                        }
                        //Debug.Assert(0 == ub);

                        Console.WriteLine("     {0}x{1} {2},{3}",
                                          width, height,
                                          xoff, yoff
                                          );

                        if (v1 > 0x100)
                        {
                            length -= 10;
                        }
                        else
                        {
                            length -= 9;
                        }

                        // Read in the pixels
                        List <byte> pixels = new List <byte>();

                        // pixel data (w x h)
                        while (0 != length)
                        {
                            pixels.Add(b.ReadByte());
                            length--;
                        }

                        // Create a pixel frame
                        spPixels pixelFrame = new spPixels(width, height, pixels);

                        pixelFrame.m_offset_x = xoff;
                        pixelFrame.m_offset_y = yoff;

                        // Add it to the list
                        m_frames.Add(pixelFrame);
                    }
                    break;


                    case 0x4D4E4153:  // 'SANM'
                                      /*
                                       * dw  <size in bytes> ; including these 2 bytes
                                       * db  #of lines in the seqence
                                       *
                                       * db <frameNo> or 0xFF means command
                                       *
                                       * ; Loop
                                       * 01
                                       * ; Goto
                                       * 02, targetLo, TargetHi
                                       *
                                       * ; SetSpeed
                                       * 06, speedlo, speed hi
                                       * ; Loop
                                       * 0A
                                       * ; Process
                                       * 0E, <byte>processNum
                                       * ; NOP
                                       * 0D, NOP
                                       * ; GotoLast (return)
                                       * 10
                                       *
                                       * GotoSeq
                                       * MultiOp
                                       * Sound XX
                                       * HFlip
                                       * VFlip
                                       * SetFlag
                                       * BRK
                                       */
                        while (0 != length)
                        {
                            b.ReadByte();
                            length--;
                        }
                        break;

                    default:
                    {
                        // Skip the Chunk, since we don't know what it is
                        while (0 != length)
                        {
                            b.ReadByte();
                            length--;
                        }
                        break;
                    }
                    }

                    header = b.ReadUInt32();
                }

                #if false
                switch (header)
                {
                // SPRITE FILE HEADER
                case 'SHEA':
                    break;

                case 'SSPE':
                    break;

                case 'SSPP':
                case 'SOBJ':
                case 'SANM':
                case 'SRCT':
                }
                #endif
            }
        }