public double[] GetWorldPosition(double[] screenPos) { Util.CheckArray(screenPos, 2); double[] res = new double[3]; RendererInterop.vtsRenderViewGetWorldPosition(Handle, screenPos, res); Util.CheckInterop(); return(res); }
public double[] GetWorldPosition(double[] screenPos) { Util.CheckArray(screenPos, 2); double[] res = new double[3]; RendererInterop.vtsRenderViewGetWorldPosition(Handle, screenPos, res); Util.CheckInterop(); return(res); }