Esempio n. 1
0
 public void should_stop_spawning_randoms(Greendo grendo)
 {
     if (grendo.dead)
     {
         spawn = false;
     }
 }
Esempio n. 2
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 public void collision_detection(Greendo greendo)
 {
     if (!greendo.dead)
     {
         foreach (Monster m in monsters)
         {
             m.collision_detection(greendo);
         }
     }
 }
Esempio n. 3
0
        override public void collision_detection(Greendo greendo)
        {
            int damage = 0;

            foreach (Spell s in spells)
            {
                damage += s.collision_detection(greendo.get_bounding_rectangle());
            }
            greendo.health -= damage;
        }
Esempio n. 4
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        public override void collision_detection(Greendo greendo)
        {
            int       damage = 25;
            int       offset = 30;
            Rectangle r      = greendo.get_bounding_rectangle();
            Rectangle stop   = new Rectangle(r.X + offset, r.Y + offset, r.Width - offset, r.Height - offset);

            if (Helper.check_rectangles(base.get_bounding_rectangle(), stop))
            {
                greendo.health -= damage;
            }
        }
Esempio n. 5
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        public void animate(Graphics g, Greendo greendo)
        {
            for (int i = 0; i < monsters.Count; i++)
            {
                if (monsters[i].dead)
                {
                    monsters.Remove(monsters[i]);
                }
            }

            foreach (Monster m in monsters)
            {
                m.animate(g, greendo);
            }
        }
Esempio n. 6
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        public bool get_background(Greendo hero)
        {
            hero.set_x_y(current.check_unreachables(hero.get_bounding_rectangle(), hero.dir));

            bool       changed = false;
            Background b       = current.check_for_background_change(hero.get_bounding_rectangle());

            if (b != null)
            {
                if (current != b)
                {
                    changed = true;
                }

                current = b;
                hero.set_x_y_from_center(b.get_spawn());
            }
            return(changed);
        }
Esempio n. 7
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        public Game()
        {
            greendo  = new Greendo(200, 300);
            map      = new Map();
            monsters = new Monster_Manager(2, 1.5f);
            monsters.set_bck_rectangle(map.current.get_size());

            monsters.add_monster_image("bahamut");
            monsters.add_monster_image("barrissoffee");
            monsters.add_monster_image("ifrit");
            monsters.add_monster_image("leviathan");
            monsters.add_monster_image("magicpot");
            monsters.add_monster_image("odin");
            monsters.add_monster_image("phoenix");
            monsters.add_monster_image("ryuk");
            monsters.add_monster_image("siren");
            monsters.add_monster_image("zemus");

            monsters.add_spell_image("..\\..\\vproekt_data\\monsters\\spell", 6, true);
        }
Esempio n. 8
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 abstract public void collision_detection(Greendo greendo);
Esempio n. 9
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 abstract public void animate(Graphics g, Greendo greendo);
Esempio n. 10
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        override public void animate(Graphics g, Greendo greendo)
        {
            if (is_alive())
            {
                if (greendo.dead)
                {
                    moving  = false;
                    casting = false;
                }
                else
                {
                    if (base.delay == base.delay_ref)
                    {
                        next_step(greendo.get_bounding_rectangle());
                        base.delay = 0;
                    }
                    ++base.delay;
                }
                int vertical = 0;
                int nextx    = base.bounding_rectangle.X;
                int nexty    = base.bounding_rectangle.Y;
                switch (dir)
                {
                case Direction.Down:
                    vertical = 0;
                    nexty   += base.speed;
                    break;

                case Direction.Left:
                    vertical = 1;
                    nextx   -= base.speed;
                    break;

                case Direction.Right:
                    vertical = 2;
                    nextx   += base.speed;
                    break;

                case Direction.Up:
                    vertical = 3;
                    nexty   -= base.speed;
                    break;
                }

                int w = base.bounding_rectangle.Width;
                int h = base.bounding_rectangle.Height;

                if (moving)
                {
                    if (base.move_position > 3)
                    {
                        base.move_position = 0;
                    }

                    base.bounding_rectangle.X = nextx;
                    base.bounding_rectangle.Y = nexty;
                    g.DrawImage(base.monster, base.bounding_rectangle.X, base.bounding_rectangle.Y, new Rectangle(base.move_position * w, vertical * h, w, h), GraphicsUnit.Pixel);
                    ++base.move_position;
                }
                else if (casting)
                {
                    //nema cast animacija
                    g.DrawImage(base.monster, base.bounding_rectangle.X, base.bounding_rectangle.Y, new Rectangle(base.move_position, vertical * h, w, h), GraphicsUnit.Pixel);
                    spells[spell_index].should_cast = true;
                    spells[spell_index].prepare_spell(dir, base.bounding_rectangle);
                }
                else
                {
                    g.DrawImage(base.monster, base.bounding_rectangle.X, base.bounding_rectangle.Y, new Rectangle(base.move_position, vertical * h, w, h), GraphicsUnit.Pixel);
                }
                foreach (Spell s in spells)
                {
                    s.cast(g);
                }
            }
            else
            {
                base.death_animation(g);
            }
            base.health_string(g, "r ");
        }
Esempio n. 11
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        public override void animate(Graphics g, Greendo greendo)
        {
            if (is_alive())
            {
                if (greendo.dead)
                {
                    moving   = false;
                    atacking = false;
                }
                else
                {
                    if (base.delay == base.delay_ref)
                    {
                        next_step(greendo.get_bounding_rectangle());
                        base.delay = 0;
                    }
                    ++base.delay;
                }

                int vertical = 0;
                int nextx    = base.bounding_rectangle.X;
                int nexty    = base.bounding_rectangle.Y;
                switch (dir)
                {
                case Direction.Down:
                    vertical = 0;
                    nexty   += base.speed;
                    break;

                case Direction.Left:
                    vertical = 1;
                    nextx   -= base.speed;
                    break;

                case Direction.Right:
                    vertical = 2;
                    nextx   += base.speed;
                    break;

                case Direction.Up:
                    vertical = 3;
                    nexty   -= base.speed;
                    break;
                }

                int w = base.bounding_rectangle.Width;
                int h = base.bounding_rectangle.Height;
                if (moving)
                {
                    if (base.move_position > 3)
                    {
                        base.move_position = 0;
                    }

                    base.bounding_rectangle.X = nextx;
                    base.bounding_rectangle.Y = nexty;
                    g.DrawImage(base.monster, base.bounding_rectangle.X, base.bounding_rectangle.Y, new Rectangle(base.move_position * w, vertical * h, w, h), GraphicsUnit.Pixel);
                    ++base.move_position;
                }
                else if (atacking)
                {
                    //nema attack animacija
                    g.DrawImage(base.monster, base.bounding_rectangle.X, base.bounding_rectangle.Y, new Rectangle(base.move_position, vertical * h, w, h), GraphicsUnit.Pixel);
                }
                else
                {
                    g.DrawImage(base.monster, base.bounding_rectangle.X, base.bounding_rectangle.Y, new Rectangle(base.move_position, vertical * h, w, h), GraphicsUnit.Pixel);
                }
            }
            else
            {
                base.death_animation(g);
            }
            base.health_string(g, "m ");
        }