public void BuyStuff(Toys toy, Medicine meds) { Console.WriteLine("Buy things"); int key = Convert.ToInt32(Console.ReadLine()); if (key == 1) { toy = Dependancy.CreateBall(); UpdateCoin(toy); bag.toysPurchased.Add(toy); } else if (key == 2) { toy = Dependancy.CreateSlipper(); UpdateCoin(toy); bag.toysPurchased.Add(toy); } else if (key == 3) { meds = Dependancy.CreateCheapMeds(); UpdateCoinMeds(meds); bag.medicineList.Add(meds); } else if (key == 4) { meds = Dependancy.CreateExpMedicine(); UpdateCoinMeds(meds); bag.medicineList.Add(meds); } else { Console.WriteLine("Ya did nuffin"); } }
public void SelectPet() { Pet pet; Console.WriteLine("Select a pet"); Console.WriteLine("1. Snake"); Console.WriteLine("2. Penguin"); int selection = Convert.ToInt32(Console.ReadLine()); if (selection == 1) { Console.WriteLine("Snakey! I choose you!"); pet = Dependancy.CreateSnake(); AddPetToRoom(pet); Console.ReadKey(true); } else if (selection == 2) { Console.WriteLine("Pengu! I choose you!"); pet = Dependancy.CreatePenguin(); AddPetToRoom(pet); Console.ReadKey(true); } else { Console.WriteLine("Invalid Choice"); Console.WriteLine("You're a terrible person and don't deserve a pet. Good bye"); Console.ReadKey(true); appState = AppState.Exiting; } }
public App() { this.bag = Dependancy.CreateInventory(room); this.shop = Dependancy.CreateShop(bag); }