Esempio n. 1
0
    public static void startCon()
    {
        sc = new vesal_network.vesal_socket();

        if (sc.connect("127.0.0.1", port))
        {
            // DebugLog.DebugLogInfo("I'm Unity,Save me!");
            // int tmp = sc._sock.Send(Encoding.UTF8.GetBytes("I'm Unity,Save me!"), SocketFlags.None);
        }
        else
        {
            //连接失败重连
            startCon();
        }
        pc = new vesal_network.packet();

        byte[] bytes = new byte[1024];
        while (true)
        {
            if (sc != null && sc._sock != null && !sc._sock.Poll(1000, SelectMode.SelectRead))
            {
                int    receiveNumber = sc._sock.Receive(bytes);
                string message       = Encoding.UTF8.GetString(bytes, 0, receiveNumber);
                switch (message)
                {
                case "quit":
                    stopThread();
                    break;

                case "":
                    UnityEngine.Debug.Log("linsten");
                    break;

                default:
                    UnityEngine.Debug.Log("得到参数:" + message);
                    // if(PublicClass.appOpera!=null)
                    //     PublicClass.appOpera.Get_app(message);
                    rcvMessage = message;
                    break;
                }

                // UnityEngine.Debug.Log(string.Format(" 接收客户端{0}消息{1}", sc._sock.RemoteEndPoint.ToString(), message));
                //         try
                //         {
                //             rcvMessage = "断开连接";
                //             thread.Abort();
                //             sc.close();
                //             break;
                //         }
                //         catch
                //         {
                //         }
                // int tmp = sc._sock.Send(Encoding.UTF8.GetBytes(message));
                // UnityEngine.Debug.Log(tmp + "--" + message.Equals("disconnect") + "--" + (message == "disconnect"));
            }
            //Thread.SpinWait(1);
        }
    }
Esempio n. 2
0
    public static void Send_message(string str)
    {
        sc = new vesal_network.vesal_socket();

        if (sc.connect("127.0.0.1", port))
        {
            // DebugLog.DebugLogInfo("I'm Unity,Save me!");
            int tmp = sc._sock.Send(Encoding.UTF8.GetBytes(str), SocketFlags.None);
        }
        else
        {
            //连接失败重连
            Send_message(str);
        }
    }