Esempio n. 1
0
        internal static SerializedFileScheme ReadSceme(SmartStream stream, string filePath, string fileName)
        {
            SerializedFileScheme scheme = new SerializedFileScheme(stream, filePath, fileName);

            scheme.ReadScheme();
            return(scheme);
        }
Esempio n. 2
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 private LayoutInfo GetLayoutInfo(SerializedFileScheme serialized)
 {
     if (RTTIClassHierarchyDescriptor.HasPlatform(serialized.Header.Generation))
     {
         RTTIClassHierarchyDescriptor hierarchy = serialized.Metadata.Hierarchy;
         return(new LayoutInfo(hierarchy.Version, hierarchy.Platform, serialized.Flags));
     }
     else
     {
         const Platform DefaultPlatform = Platform.StandaloneWinPlayer;
         const TransferInstructionFlags DefaultFlags = TransferInstructionFlags.SerializeGameRelease;
         BundleFileScheme bundle = GetBundleFile();
         if (bundle == null)
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to determine layout for provided files. Tring default one");
             Version version = GetDefaultGenerationVersions(serialized.Header.Generation);
             return(new LayoutInfo(version, DefaultPlatform, DefaultFlags));
         }
         else
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to precisly determine layout for provided files. Tring default one");
             return(new LayoutInfo(bundle.Header.EngineVersion, DefaultPlatform, DefaultFlags));
         }
     }
 }
        internal static SerializedFileScheme ReadSceme(SmartStream stream, long offset, long size, string filePath, string fileName, TransferInstructionFlags flags)
        {
            SerializedFileScheme scheme = new SerializedFileScheme(stream, offset, size, filePath, fileName, flags);

            scheme.ReadScheme();
            return(scheme);
        }
 private LayoutInfo GetLayoutInfo(SerializedFileScheme serialized)
 {
     if (SerializedFileMetadata.HasPlatform(serialized.Header.Version))
     {
         SerializedFileMetadata metadata = serialized.Metadata;
         return(new LayoutInfo(metadata.UnityVersion, metadata.TargetPlatform, serialized.Flags));
     }
     else
     {
         const Platform DefaultPlatform = Platform.StandaloneWinPlayer;
         const TransferInstructionFlags DefaultFlags = TransferInstructionFlags.SerializeGameRelease;
         BundleFileScheme bundle = GetBundleFile();
         if (bundle == null)
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to determine layout for provided files. Tring default one");
             Version version = GetDefaultGenerationVersions(serialized.Header.Version);
             return(new LayoutInfo(version, DefaultPlatform, DefaultFlags));
         }
         else
         {
             Logger.Log(LogType.Warning, LogCategory.Import, "Unable to precisly determine layout for provided files. Tring default one");
             return(new LayoutInfo(bundle.Header.UnityWebMinimumRevision, DefaultPlatform, DefaultFlags));
         }
     }
 }
Esempio n. 5
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        internal static SerializedFileScheme ReadSceme(byte[] buffer, string filePath, string fileName)
        {
            SerializedFileScheme scheme = new SerializedFileScheme(buffer, filePath, fileName);

            scheme.ReadScheme();
            return(scheme);
        }
Esempio n. 6
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        internal void AddFile(FileScheme scheme, IFileCollection collection, IAssemblyManager manager)
        {
            switch (scheme.SchemeType)
            {
            case FileEntryType.Serialized:
            {
                SerializedFileScheme serializedScheme = (SerializedFileScheme)scheme;
                SerializedFile       file             = serializedScheme.ReadFile(collection, manager);
                m_serializedFiles.Add(file);
                OnSerializedFileAdded(file);
            }
            break;

            case FileEntryType.Bundle:
            {
                BundleFileScheme bundleScheme = (BundleFileScheme)scheme;
                BundleFile       bundle       = bundleScheme.ReadFile(collection, manager);
                m_fileLists.Add(bundle);
                OnFileListAdded(bundle);
            }
            break;

            case FileEntryType.Archive:
            {
                ArchiveFileScheme archiveScheme = (ArchiveFileScheme)scheme;
                ArchiveFile       archive       = archiveScheme.ReadFile(collection, manager);
                m_fileLists.Add(archive);
                OnFileListAdded(archive);
            }
            break;

            case FileEntryType.Web:
            {
                WebFileScheme webScheme = (WebFileScheme)scheme;
                WebFile       webFile   = webScheme.ReadFile(collection, manager);
                m_fileLists.Add(webFile);
                OnFileListAdded(webFile);
            }
            break;

            case FileEntryType.Resource:
            {
                ResourceFileScheme resourceScheme = (ResourceFileScheme)scheme;
                ResourceFile       resource       = resourceScheme.ReadFile();
                m_resourceFiles.Add(resource);
                OnResourceFileAdded(resource);
            }
            break;

            default:
                throw new NotSupportedException(scheme.SchemeType.ToString());
            }
        }
Esempio n. 7
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        public LayoutInfo GetLayoutInfo()
        {
            SerializedFileScheme prime = GetPrimaryFile();

            if (prime != null)
            {
                return(GetLayoutInfo(prime));
            }

            SerializedFileScheme serialized = GetEngineFile();

            return(GetLayoutInfo(serialized));
        }
        private static AssetLayout GetLayout(GameCollection collection, SerializedFileScheme scheme, string name)
        {
            if (!SerializedFileMetadata.HasPlatform(scheme.Header.Version))
            {
                return(collection.Layout);
            }
            if (FilenameUtils.IsDefaultResource(name))
            {
                return(collection.Layout);
            }

            LayoutInfo info = new LayoutInfo(scheme.Metadata.UnityVersion, scheme.Metadata.TargetPlatform, scheme.Flags);

            return(collection.GetLayout(info));
        }
Esempio n. 9
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        private static AssetLayout GetLayout(GameCollection collection, SerializedFileScheme scheme, string name)
        {
            if (!RTTIClassHierarchyDescriptor.HasPlatform(scheme.Header.Generation))
            {
                return(collection.Layout);
            }
            if (FilenameUtils.IsDefaultResource(name))
            {
                return(collection.Layout);
            }

            LayoutInfo info = new LayoutInfo(scheme.Metadata.Hierarchy.Version, scheme.Metadata.Hierarchy.Platform, scheme.Flags);

            return(collection.GetLayout(info));
        }
Esempio n. 10
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        internal void AddFile(GameProcessorContext context, FileScheme scheme)
        {
            switch (scheme.SchemeType)
            {
            case FileEntryType.Serialized:
            {
                SerializedFileScheme serializedScheme = (SerializedFileScheme)scheme;
                SerializedFile       file             = serializedScheme.ReadFile(context);
                AddSerializedFile(file);
            }
            break;

            case FileEntryType.Bundle:
            {
                BundleFileScheme bundleScheme = (BundleFileScheme)scheme;
                BundleFile       bundle       = bundleScheme.ReadFile(context);
                AddFileList(bundle);
            }
            break;

            case FileEntryType.Archive:
            {
                ArchiveFileScheme archiveScheme = (ArchiveFileScheme)scheme;
                ArchiveFile       archive       = archiveScheme.ReadFile(context);
                AddFileList(archive);
            }
            break;

            case FileEntryType.Web:
            {
                WebFileScheme webScheme = (WebFileScheme)scheme;
                WebFile       webFile   = webScheme.ReadFile(context);
                AddFileList(webFile);
            }
            break;

            case FileEntryType.Resource:
            {
                ResourceFileScheme resourceScheme = (ResourceFileScheme)scheme;
                ResourceFile       resource       = resourceScheme.ReadFile();
                AddResourceFile(resource);
            }
            break;

            default:
                throw new NotSupportedException(scheme.SchemeType.ToString());
            }
        }
Esempio n. 11
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        internal SerializedFile(GameCollection collection, SerializedFileScheme scheme)
        {
            Collection = collection ?? throw new ArgumentNullException(nameof(collection));
            FilePath   = scheme.FilePath;
            NameOrigin = scheme.Name;
            Name       = FilenameUtils.FixFileIdentifier(scheme.Name);
            Layout     = GetLayout(collection, scheme, Name);

            Header   = scheme.Header;
            Metadata = scheme.Metadata;

            for (int i = 0; i < Metadata.Entries.Length; i++)
            {
                m_assetEntryLookup.Add(Metadata.Entries[i].PathID, i);
            }
        }
        private void ReadFile(SerializedFile file)
        {
#warning TODO: fix cross dependencies
            m_knownFiles.Add(file.Name);
            foreach (FileIdentifier dependency in file.Metadata.Externals)
            {
                if (!m_knownFiles.Contains(dependency.PathName))
                {
                    if (Collection.GameFiles.TryGetValue(dependency.PathName, out SerializedFile dependencyFile))
                    {
                        ReadFile(dependencyFile);
                    }
                    else
                    {
                        m_knownFiles.Add(dependency.PathName);
                    }
                }
            }

            SerializedFileScheme scheme = m_files[file];
            file.ReadData(scheme.Stream);
            scheme.Dispose();
            m_files.Remove(file);
        }
 public void AddSerializedFile(SerializedFile file, SerializedFileScheme scheme)
 {
     m_files.Add(file, scheme);
 }
Esempio n. 14
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 public static SerializedFileScheme ReadScheme(SmartStream stream, string filePath, string fileName)
 {
     return(SerializedFileScheme.ReadSceme(stream, filePath, fileName));
 }
Esempio n. 15
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 public static SerializedFileScheme ReadScheme(byte[] buffer, string filePath, string fileName)
 {
     return(SerializedFileScheme.ReadSceme(buffer, filePath, fileName));
 }
Esempio n. 16
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        internal SerializedFile(IFileCollection collection, IAssemblyManager manager, SerializedFileScheme scheme)
        {
            if (collection == null)
            {
                throw new ArgumentNullException(nameof(collection));
            }
            if (manager == null)
            {
                throw new ArgumentNullException(nameof(manager));
            }
            if (scheme == null)
            {
                throw new ArgumentNullException(nameof(scheme));
            }

            Collection      = collection;
            AssemblyManager = manager;
            FilePath        = scheme.FilePath;
            NameOrigin      = scheme.Name;
            Name            = FilenameUtils.FixFileIdentifier(scheme.Name);
            Flags           = scheme.Flags;

            Header   = scheme.Header;
            Metadata = scheme.Metadata;
        }
Esempio n. 17
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        internal SerializedFile(IFileCollection collection, IAssemblyManager manager, SerializedFileScheme scheme)
        {
            Collection      = collection ?? throw new ArgumentNullException(nameof(collection));
            AssemblyManager = manager ?? throw new ArgumentNullException(nameof(manager));
            FilePath        = scheme.FilePath;
            NameOrigin      = scheme.Name;
            Name            = FilenameUtils.FixFileIdentifier(scheme.Name);
            Flags           = scheme.Flags;

            Header   = scheme.Header;
            Metadata = scheme.Metadata;

            for (int i = 0; i < Metadata.Entries.Length; i++)
            {
                m_assetEntryLookup.Add(Metadata.Entries[i].PathID, i);
            }
        }
Esempio n. 18
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 public static SerializedFileScheme ReadScheme(SmartStream stream, long offset, long size, string filePath, string fileName)
 {
     return(SerializedFileScheme.ReadSceme(stream, offset, size, filePath, fileName));
 }
Esempio n. 19
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 public static SerializedFileScheme ReadScheme(SmartStream stream, long offset, long size, string filePath, string fileName, TransferInstructionFlags flags)
 {
     return(SerializedFileScheme.ReadSceme(stream, offset, size, filePath, fileName, flags));
 }