Esempio n. 1
0
        public static bool IsAndroidObbStructure(string path)
        {
            DirectoryInfo directory = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!directory.Exists)
            {
                return(false);
            }

            int match = GetRootAndroidDirectoryMatch(directory);

            if (match != 8)
            {
                return(false);
            }

            string dataPath = Path.Combine(path, AssetName, BinName, DataName);

            if (!DirectoryUtils.Exists(dataPath))
            {
                return(false);
            }

            return(true);
        }
Esempio n. 2
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        public AndroidGameStructure(FileCollection collection, string rootPath, string obbPath) :
            base(collection)
        {
            if (string.IsNullOrEmpty(rootPath))
            {
                throw new ArgumentNullException(rootPath);
            }
            m_root = new DirectoryInfo(DirectoryUtils.ToLongPath(rootPath));
            if (!m_root.Exists)
            {
                throw new Exception($"Root directory '{rootPath}' doesn't exist");
            }

            string        apkDataPath      = Path.Combine(rootPath, AssetName, BinName, DataName);
            DirectoryInfo apkDataDirectory = new DirectoryInfo(DirectoryUtils.ToLongPath(apkDataPath));

            if (!apkDataDirectory.Exists)
            {
                throw new Exception($"Data directory hasn't been found");
            }
            List <string> dataPathes = new List <string>()
            {
                apkDataPath
            };

            DirectoryInfo obbDataDirectory = null;

            if (obbPath != null)
            {
                m_obbRoot = new DirectoryInfo(DirectoryUtils.ToLongPath(obbPath));
                if (!m_obbRoot.Exists)
                {
                    throw new Exception($"Obb directory '{obbPath}' doesn't exist");
                }

                string obbDataPath = Path.Combine(obbPath, AssetName, BinName, DataName);
                if (!DirectoryUtils.Exists(obbDataPath))
                {
                    throw new Exception($"Obb data directory '{obbDataPath}' hasn't beed found");
                }
                dataPathes.Add(obbDataPath);
            }
            DataPathes = dataPathes.ToArray();

            Dictionary <string, string> files = new Dictionary <string, string>();

            CollectGameFiles(apkDataDirectory, files);
            if (obbDataDirectory != null)
            {
                CollectGameFiles(obbDataDirectory, files);
            }
            CollectApkAssetBundles(files);
            Files = files;

            Dictionary <string, string> assemblies = new Dictionary <string, string>();

            CollectMainAssemblies(apkDataDirectory, assemblies);
            Assemblies = assemblies;
            SetScriptingBackend();
        }
Esempio n. 3
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        public static bool IsWebGLStructure(string path)
        {
            DirectoryInfo root = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!root.Exists)
            {
                return(false);
            }

            foreach (FileInfo fi in root.EnumerateFiles())
            {
                if (fi.Extension == HtmlExtension)
                {
                    foreach (DirectoryInfo di in root.EnumerateDirectories())
                    {
                        switch (di.Name)
                        {
                        case DevelopmentName:
                        {
                            foreach (FileInfo file in di.EnumerateFiles())
                            {
                                if (file.Extension == DataExtension)
                                {
                                    return(true);
                                }
                            }
                        }
                        break;

                        case ReleaseName:
                        {
                            foreach (FileInfo file in di.EnumerateFiles())
                            {
                                if (file.Extension == DataGzExtension)
                                {
                                    return(true);
                                }
                            }
                        }
                        break;

                        case BuildName:
                        {
                            foreach (FileInfo file in di.EnumerateFiles())
                            {
                                if (file.Name.EndsWith(DataWebExtension, StringComparison.Ordinal))
                                {
                                    return(true);
                                }
                            }
                        }
                        break;
                        }
                    }

                    return(false);
                }
            }
            return(false);
        }
        public static bool IsMacStructure(string path)
        {
            DirectoryInfo dinfo = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!dinfo.Exists)
            {
                return(false);
            }
            if (!dinfo.Name.EndsWith(AppExtension, StringComparison.Ordinal))
            {
                return(false);
            }

            string dataPath = Path.Combine(dinfo.FullName, ContentsName, DataFolderName);

            if (!Directory.Exists(dataPath))
            {
                return(false);
            }
            string resourcePath = Path.Combine(dinfo.FullName, ContentsName, ResourcesName);

            if (!Directory.Exists(resourcePath))
            {
                return(false);
            }
            return(true);
        }
Esempio n. 5
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        public PCGameStructure(string rootPath)
        {
            if (string.IsNullOrEmpty(rootPath))
            {
                throw new ArgumentNullException(rootPath);
            }
            m_root = new DirectoryInfo(DirectoryUtils.ToLongPath(rootPath));
            if (!m_root.Exists)
            {
                throw new Exception($"Directory '{rootPath}' doesn't exist");
            }

            if (!GetDataPCDirectory(m_root, out string dataPath, out string name))
            {
                throw new Exception($"Data directory hasn't been found");
            }
            Name       = name;
            DataPathes = new string[] { dataPath };

            DirectoryInfo dataDirectory = new DirectoryInfo(DirectoryUtils.ToLongPath(dataPath));

            Dictionary <string, string> files = new Dictionary <string, string>();

            CollectGameFiles(dataDirectory, files);
            CollectStreamingAssets(dataDirectory, files);
            Files = files;

            Dictionary <string, string> assemblies = new Dictionary <string, string>();

            CollectMainAssemblies(dataDirectory, assemblies);
            Assemblies = assemblies;
        }
Esempio n. 6
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        public WebPlayerStructure(string rootPath)
        {
            if (string.IsNullOrEmpty(rootPath))
            {
                throw new ArgumentNullException(rootPath);
            }
            m_root = new DirectoryInfo(DirectoryUtils.ToLongPath(rootPath));
            if (!m_root.Exists)
            {
                throw new Exception($"Directory '{rootPath}' doesn't exist");
            }

            if (!GetWebPlayerName(m_root, out string name))
            {
                throw new Exception($"Web player asset bundle data hasn't been found");
            }
            Name       = name;
            DataPathes = new string[] { rootPath };

            Dictionary <string, string> files = new Dictionary <string, string>();
            string abPath = Path.Combine(m_root.FullName, Name + AssetBundleExtension);

            files.Add(Name, abPath);
            CollectStreamingAssets(m_root, files);
            Files = files;

            Dictionary <string, string> assemblies = new Dictionary <string, string>();

            CollectMainAssemblies(m_root, assemblies);
            Assemblies = assemblies;
        }
Esempio n. 7
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        public MixedGameStructure(IEnumerable <string> pathes)
        {
            Dictionary <string, string> files      = new Dictionary <string, string>();
            Dictionary <string, string> assemblies = new Dictionary <string, string>();
            HashSet <string>            dataPathes = new HashSet <string>();

            foreach (string path in SelectUniquePathes(pathes))
            {
                if (MultiFileStream.Exists(path))
                {
                    string name = MultiFileStream.GetFileName(path);
                    AddFile(files, name, path);
                    string directory = Path.GetDirectoryName(path);
                    dataPathes.Add(directory);
                }
                else if (DirectoryUtils.Exists(path))
                {
                    DirectoryInfo directory = new DirectoryInfo(DirectoryUtils.ToLongPath(path));
                    CollectFromDirectory(directory, files, assemblies, dataPathes);
                }
                else
                {
                    throw new Exception($"Neither file nor directory at '{path}' exists");
                }
            }

            DataPathes = dataPathes.ToArray();
            Files      = files;
            Assemblies = assemblies;
            Name       = Files.Count == 0 ? string.Empty : Files.First().Key;
        }
Esempio n. 8
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        public static string GetUniqueName(string dirPath, string fileName, int maxNameLength)
        {
            string ext           = null;
            string name          = null;
            int    maxLength     = maxNameLength - 4;
            string validFileName = fileName;

            if (validFileName.Length > maxLength)
            {
                ext           = Path.GetExtension(validFileName);
                name          = Path.GetFileNameWithoutExtension(validFileName).Substring(0, maxLength - ext.Length);
                validFileName = name + ext;
            }

            dirPath = DirectoryUtils.ToLongPath(dirPath);
            if (!Directory.Exists(dirPath))
            {
                return(validFileName);
            }

            string filePath = ToLongPath(Path.Combine(dirPath, validFileName));

            if (!File.Exists(filePath))
            {
                return(validFileName);
            }

            ext  = ext ?? Path.GetExtension(validFileName);
            name = name ?? Path.GetFileNameWithoutExtension(validFileName);

            string        escapedName = Regex.Escape(name);
            List <string> files       = new List <string>();
            DirectoryInfo dirInfo     = new DirectoryInfo(DirectoryUtils.ToLongPath(dirPath, true));
            Regex         regex       = new Regex($@"(?i)^{escapedName}(_[\d]+)?\.[^\.]+$");

            foreach (FileInfo fileInfo in dirInfo.EnumerateFiles($"{name}_*{ext}"))
            {
                if (regex.IsMatch(fileInfo.Name))
                {
                    files.Add(fileInfo.Name.ToLower());
                }
            }
            if (files.Count == 0)
            {
                return($"{name}_0{ext}");
            }

            string lowName = name.ToLower();

            for (int i = 1; i < int.MaxValue; i++)
            {
                string newName = $"{lowName}_{i}.";
                if (files.All(t => !t.StartsWith(newName, StringComparison.Ordinal)))
                {
                    return($"{name}_{i}{ext}");
                }
            }
            throw new Exception($"Can't generate unique name for file {fileName} in directory {dirPath}");
        }
Esempio n. 9
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        public static bool IsPCStructure(string path)
        {
            DirectoryInfo dinfo = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!dinfo.Exists)
            {
                return(false);
            }
            return(IsRootPCDirectory(dinfo));
        }
Esempio n. 10
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        public static bool IsiOSStructure(string path)
        {
            DirectoryInfo root = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!root.Exists)
            {
                return(false);
            }

            return(GetDataiOSDirectory(root, out string _, out string _));
        }
Esempio n. 11
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        public static bool IsWebPlayerStructure(string path)
        {
            DirectoryInfo dinfo = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!dinfo.Exists)
            {
                return(false);
            }

            return(GetWebPlayerName(dinfo, out string _));
        }
Esempio n. 12
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        public static bool IsSwitchStructure(string path)
        {
            DirectoryInfo rootInfo = new DirectoryInfo(DirectoryUtils.ToLongPath(path));

            if (!rootInfo.Exists)
            {
                return(false);
            }
            if (!DirectoryUtils.Exists(Path.Combine(rootInfo.FullName, ExecutableName)))
            {
                return(false);
            }


            return(GetDataSwitchDirectory(rootInfo, out string _));
        }
Esempio n. 13
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        public MacGameStructure(FileCollection collection, string rootPath) :
            base(collection)
        {
            if (string.IsNullOrEmpty(rootPath))
            {
                throw new ArgumentNullException(rootPath);
            }
            m_root = new DirectoryInfo(DirectoryUtils.ToLongPath(rootPath));
            if (!m_root.Exists)
            {
                throw new Exception($"Directory '{rootPath}' doesn't exist");
            }

            Name = m_root.Name.Substring(0, m_root.Name.Length - AppExtension.Length);

            string dataPath = Path.Combine(m_root.FullName, ContentsName, DataName);

            if (!Directory.Exists(dataPath))
            {
                throw new Exception("Data directory hasn't been found");
            }
            string resourcePath = Path.Combine(m_root.FullName, ContentsName, ResourcesName);

            if (!Directory.Exists(resourcePath))
            {
                throw new Exception("Resources directory hasn't been found");
            }
            DataPathes = new string[] { dataPath, resourcePath };

            DirectoryInfo dataDirectory = new DirectoryInfo(DirectoryUtils.ToLongPath(dataPath));

            Dictionary <string, string> files = new Dictionary <string, string>();

            CollectGameFiles(dataDirectory, files);
            CollectStreamingAssets(dataDirectory, files);
            Files = files;

            Dictionary <string, string> assemblies = new Dictionary <string, string>();

            CollectMainAssemblies(dataDirectory, assemblies);
            Assemblies = assemblies;
            SetScriptingBackend();
        }
Esempio n. 14
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        public static string GetUniqueName(string dirPath, string fileName, int maxNameLength)
        {
            string ext           = null;
            string name          = null;
            int    maxLength     = maxNameLength - 4;
            string validFileName = fileName;

            if (validFileName.Length > maxLength)
            {
                ext           = Path.GetExtension(validFileName);
                name          = validFileName.Substring(0, maxLength - ext.Length);
                validFileName = name + ext;
            }

            dirPath = DirectoryUtils.ToLongPath(dirPath);
            if (!Directory.Exists(dirPath))
            {
                return(validFileName);
            }

            name = name ?? Path.GetFileNameWithoutExtension(validFileName);
            if (!IsReservedName(name))
            {
                string filePath = ToLongPath(Path.Combine(dirPath, validFileName));
                if (!File.Exists(filePath))
                {
                    return(validFileName);
                }
            }

            ext = ext ?? Path.GetExtension(validFileName);
            for (int counter = 0; counter < int.MaxValue; counter++)
            {
                string proposedName = $"{name}_{counter}{ext}";
                if (!File.Exists(Path.Combine(dirPath, proposedName)))
                {
                    return(proposedName);
                }
            }
            throw new Exception($"Can't generate unique name for file {fileName} in directory {dirPath}");
        }
Esempio n. 15
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        public MixedGameStructure(FileCollection collection, IEnumerable <string> pathes) :
            base(collection)
        {
            Dictionary <string, string> files      = new Dictionary <string, string>();
            Dictionary <string, string> assemblies = new Dictionary <string, string>();
            HashSet <string>            dataPathes = new HashSet <string>();

            foreach (string path in pathes)
            {
                if (FileMultiStream.Exists(path))
                {
                    string name = FileMultiStream.GetFileName(path);
                    files.Add(name, path);
                    string directory = Path.GetDirectoryName(path);
                    dataPathes.Add(directory);
                }
                else if (DirectoryUtils.Exists(path))
                {
                    DirectoryInfo directory = new DirectoryInfo(DirectoryUtils.ToLongPath(path));
                    CollectFromDirectory(directory, files, assemblies, dataPathes);
                }
                else
                {
                    throw new Exception($"Neither file nor directory at '{path}' exists");
                }
            }

            if (files.Count == 0)
            {
                throw new Exception("No files has been found");
            }

            DataPathes = dataPathes.ToArray();
            Files      = files;
            Assemblies = assemblies;
            SetScriptingBackend();
            Name = Files.First().Key;
        }
Esempio n. 16
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        public WebGLStructure(FileCollection collection, string rootPath) :
            base(collection)
        {
            if (string.IsNullOrEmpty(rootPath))
            {
                throw new ArgumentNullException(rootPath);
            }
            m_root = new DirectoryInfo(DirectoryUtils.ToLongPath(rootPath));
            if (!m_root.Exists)
            {
                throw new Exception($"Directory '{rootPath}' doesn't exist");
            }

            Dictionary <string, string> files = new Dictionary <string, string>();
            string buildPath = Path.Combine(m_root.FullName, BuildName);

            if (Directory.Exists(buildPath))
            {
                DirectoryInfo buildDirectory = new DirectoryInfo(buildPath);
                foreach (FileInfo file in buildDirectory.EnumerateFiles())
                {
                    if (file.Name.EndsWith(DataWebExtension, StringComparison.Ordinal))
                    {
                        Name = file.Name.Substring(0, file.Name.Length - DataWebExtension.Length);
                        files.Add(Name, file.FullName);
                        break;
                    }
                }
                DataPathes = new string[] { rootPath, buildPath };
            }
            else
            {
                string developmentPath = Path.Combine(m_root.FullName, DevelopmentName);
                if (Directory.Exists(developmentPath))
                {
                    DirectoryInfo buildDirectory = new DirectoryInfo(developmentPath);
                    foreach (FileInfo file in buildDirectory.EnumerateFiles())
                    {
                        if (file.Extension == DataExtension)
                        {
                            Name = file.Name.Substring(0, file.Name.Length - DataExtension.Length);
                            files.Add(Name, file.FullName);
                            break;
                        }
                    }
                    DataPathes = new string[] { rootPath, developmentPath };
                }
                else
                {
                    string releasePath = Path.Combine(m_root.FullName, ReleaseName);
                    if (Directory.Exists(releasePath))
                    {
                        DirectoryInfo buildDirectory = new DirectoryInfo(releasePath);
                        foreach (FileInfo file in buildDirectory.EnumerateFiles())
                        {
                            if (file.Extension == DataGzExtension)
                            {
                                Name = file.Name.Substring(0, file.Name.Length - DataGzExtension.Length);
                                files.Add(Name, file.FullName);
                                break;
                            }
                        }
                        DataPathes = new string[] { rootPath, releasePath };
                    }
                    else
                    {
                        throw new Exception("Build directory hasn't been found");
                    }
                }
            }

            if (files.Count == 0)
            {
                throw new Exception("No files has been found");
            }

            CollectStreamingAssets(m_root, files);
            Files = files;

            Assemblies = new Dictionary <string, string>();
            //m_fileCollection.AssemblyManager.ScriptingBackEnd = ScriptingBackEnd.Il2Cpp;
        }
Esempio n. 17
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        public static string GetUniqueName(string dirPath, string fileName, int maxNameLength)
        {
            string ext           = null;
            string name          = null;
            int    maxLength     = maxNameLength - 4;
            string validFileName = fileName;

            if (validFileName.Length > maxLength)
            {
                ext           = Path.GetExtension(validFileName);
                name          = Path.GetFileNameWithoutExtension(validFileName).Substring(0, maxLength - ext.Length);
                validFileName = name + ext;
            }

            dirPath = DirectoryUtils.ToLongPath(dirPath);
            if (!Directory.Exists(dirPath))
            {
                return(validFileName);
            }

            string filePath = ToLongPath(Path.Combine(dirPath, validFileName));

            if (!File.Exists(filePath))
            {
                return(validFileName);
            }

            ext  = ext ?? Path.GetExtension(validFileName);
            name = name ?? Path.GetFileNameWithoutExtension(validFileName);

            string        escapedName = Regex.Escape(name);
            List <string> files       = new List <string>();
            DirectoryInfo dirInfo     = new DirectoryInfo(dirPath);

            /* MRH - this line was causing the error below.
             * DirectoryInfo dirInfo = new DirectoryInfo(DirectoryUtils.ToLongPath(dirPath, true));
             *  - think this fix is okay because dirPath is set to the "ToLongPath()" about 16 code lines above
             *
             *  error: System.ArgumentException: Illegal characters in path.
             *  at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
             *  at System.IO.DirectoryInfo.Init(String path, Boolean checkHost)
             *  at uTinyRipper.FileUtils.GetUniqueName(String dirPath, String fileName, Int32 maxNameLength) in
             *  C:\Users\Maha\source\repos\UtinyRipper\uTinyRipperCore\Utils\FileUtils.cs:line 145
             */
            Regex regex = new Regex($@"(?i)^{escapedName}(_[\d]+)?\.[^\.]+$");

            foreach (FileInfo fileInfo in dirInfo.EnumerateFiles($"{name}_*{ext}"))
            {
                if (regex.IsMatch(fileInfo.Name))
                {
                    files.Add(fileInfo.Name.ToLower());
                }
            }
            if (files.Count == 0)
            {
                return($"{name}_0{ext}");
            }

            string lowName = name.ToLower();

            for (int i = 1; i < int.MaxValue; i++)
            {
                string newName = $"{lowName}_{i}.";
                if (files.All(t => !t.StartsWith(newName, StringComparison.Ordinal)))
                {
                    return($"{name}_{i}{ext}");
                }
            }
            throw new Exception($"Can't generate unique name for file {fileName} in directory {dirPath}");
        }