// //ptを通る直交する直線 // A*A' = -1 // public FN1D GetNormFn(PointF pt) { if (this.A == 0.0) { //当該直線は水平 FN1D fn = new FN1D(); fn.A = double.NaN; fn.B = double.NaN; fn.C = pt.X; return(fn); } else if (double.IsNaN(this.A)) { //当該直線は垂直 FN1D fn = new FN1D(); fn.A = 0; fn.B = pt.Y; fn.C = double.NaN; return(fn); } else { // double A = this.A * (-1); double A = (-1) / this.A; double B = pt.Y - A * pt.X; return(new FN1D(A, B)); } }
// //ptを通る直交する直線 // A*A' = -1 // public FN1D GetNormFn(PointF pt) { if (this.A == 0.0) { //当該直線は水平→垂直の直線を作成 FN1D fn = new FN1D(double.NaN, double.NaN, pt.X); //fn.A = double.NaN; //fn.B = double.NaN; //fn.C = pt.X; return(fn); } else if (double.IsNaN(this.A)) { //当該直線は垂直→水平の直線を作成 FN1D fn = new FN1D(0, pt.Y, double.NaN); //fn.A = 0; //fn.B = pt.Y; //fn.C = double.NaN; return(fn); } else { // double A = this.A * (-1); double A = (-1) / this.A; double B = pt.Y - A * pt.X; return(new FN1D(A, B)); } }
//--- // Y = A1*X + B1 // と // Y = A2*X + B2 // 交点を求める // A1*X + B1 = A2*X + B2 // A1*X - A2*X = B2 - B1 // X(A1-A2) = B2 - B1 // X = (B2 - B1) / (A1 - A2) public PointF GetCrossPt(FN1D fn) { PointF pt = new PointF(); if (this.A == fn.A) { pt.X = pt.Y = float.NaN; } else if (this.A == fn.A) { //両直線は平行 if (double.IsNaN(this.A)) { G.mlog("here"); this.A = this.A; } pt.X = pt.Y = float.NaN; } else if (double.IsNaN(this.A)) { //当該直線は垂直 if (double.IsNaN(fn.A)) { //対象直線は垂直 pt.X = pt.Y = float.NaN; } else if (fn.A == 0.0) { //対象直線は水平 pt.X = (float)this.C; pt.Y = (float)fn.B; } else { pt.X = (float)this.C; pt.Y = (float)(fn.A * pt.X + fn.B); } } else if (this.A == 0.0) { //当該直線は水平 if (double.IsNaN(fn.A)) { //対象直線は垂直 pt.X = (float)fn.C; pt.Y = (float)this.B; } else if (fn.A == 0.0) { //対象直線は水平 pt.X = pt.Y = float.NaN; } else { pt.Y = (float)this.B; pt.X = (float)((pt.Y - fn.B) / fn.A); } } else { pt.X = (float)((fn.B - this.B) / (this.A - fn.A)); pt.Y = (float)(this.A * pt.X + this.B); } return(pt); }