void OnSceneManagerEvent_SceneChanged(Scene s1, Scene s2) { string msg = "OnSceneChanged"; var arg = new SceneChangedInfo(s1, s2); // this.gameObject.BroadcastMessageNoExceptions (msg, arg); Utilities.Utilities.SendMessageToAllMonoBehaviours(msg, arg); }
private void OnSceneChanged(SceneChangedInfo info) { if (TeamManager.FFA) { if (this.spawnPlayerWhenSceneChanges) { PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ()); } } }
void OnSceneChanged(SceneChangedInfo info) { if (!NetworkStatus.IsServer()) { return; } if (this.resetTeamOnSceneChange) { m_team = ""; m_isSpectator = true; m_shouldChooseTeam = false; m_shouldSendChooseTeamMessage = false; this.OfferPlayerToChooseTeam(); } }
void OnSceneChanged(SceneChangedInfo info) { if (!this.isServer) { return; } // this.health = 100 ; // if ( this.IsLoggedIn() ) { // // if (this.IsBot ()) { // this.status = PlayerStatus.ShouldBeSpawnedInNextRound; // } else { // this.status = PlayerStatus.WaitingToChooseTeam; // } // } }
void OnSceneChanged(SceneChangedInfo info) { m_playersMarkedForSpawning.Clear(); }
private void OnSceneChanged(SceneChangedInfo info) { isLoadingScene = false; }
void OnSceneChanged(SceneChangedInfo info) { PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ()); }