Esempio n. 1
0
 void Start()
 {
     monitorRes   = FindObjectOfType <uDesktopDuplication.Texture>();
     mouseControl = new MouseApi();
     mouseControl.setScreenBounds((float)monitorRes.monitor.width, (float)monitorRes.monitor.height);
     laserLine = GetComponent <LineRenderer>();
 }
    void Start()
    {
        feedback         = labelFeedback.GetComponent <HoverItemDataText>();
        radioSize        = radioMonitorSize.GetComponent <HoverItemDataRadio>();
        radioBend        = radioMonitorBend.GetComponent <HoverItemDataRadio>();
        radioZoom        = radioMonitorZoom.GetComponent <HoverItemDataRadio>();
        monitorTexture   = monitor.GetComponent <uDesktopDuplication.Texture>();
        monitorTransform = monitor.GetComponent <Transform>();
        grabGesture      = grabManager.GetComponent <GrabGestureTwoHands>();

        if (bendMinValue < 3.1f && bendMinValue > 70f)
        {
            bendMinValue = 3.1f;
        }
        if (bendMaxValue < 3.1f && bendMaxValue > 70f)
        {
            bendMaxValue = 70f;
        }

        bendOriginalMinValue = bendMinValue;

        monitorOriginalSizeX = monitorTransform.localScale.x;
        monitorLastSizeX     = monitorOriginalSizeX;

        scaleMinX   = scaleMinValue * monitorTransform.localScale.x;
        scaleMaxX   = scaleMaxValue * monitorTransform.localScale.x;
        scaleMinY   = scaleMinValue * monitorTransform.localScale.y;
        scaleMaxY   = scaleMaxValue * monitorTransform.localScale.y;
        scaleSpeedX = monitorTransform.localScale.x * scaleModifier;
        scaleSpeedY = monitorTransform.localScale.y * scaleModifier;
    }
    void Start()
    {
        uddTexture_ = GetComponent <uDesktopDuplication.Texture>();
        Assert.IsNotNull(uddTexture_);

        dispTexId_     = Shader.PropertyToID("_DispTex");
        dispFactorId_  = Shader.PropertyToID("_DispFactor");
        tessMinDistId_ = Shader.PropertyToID("_TessMinDist");
        tessMaxDistId_ = Shader.PropertyToID("_TessMaxDist");
        tessFactorId_  = Shader.PropertyToID("_TessFactor");
    }
    void Start()
    {
        //座標を記憶、初期スケールに設定
        startNormalScale = transform.localScale;
        startFullScale   = new Vector3(119f, 76f, 0f);
        startScale       = startNormalScale;
        startPos         = transform.localPosition;

        //ボタン座標を記録
        FullscrrenObjectStartPosLocal = FullscrrenObject.transform.localPosition;
        FullscrrenObjectStartPos      = new Vector3(-0.1732039f, 36.17097f, 90f);

        //インスタンス取得
        desktop   = GetComponent <uDesktopDuplication.Texture>();
        loupe     = GetComponent <Loupe>();                 //uDD公式ルーペ
        FreeLoupe = GetComponent <FreeLoupeWorkerScript>(); //自作フリールーペ

        //初期状態設定
        loupe.enabled   = false;
        desktop.useClip = false;
        fullscreen      = false;
        zoom            = false;
    }
Esempio n. 5
0
 void Start()
 {
     uddTexture_         = GetComponent <uDesktopDuplication.Texture>();
     uddTexture_.useClip = true;
 }
Esempio n. 6
0
 void Start()
 {
     uDDtexture = GetComponent <uDesktopDuplication.Texture>();
 }
 void Start()
 {
     uddTexture_   = GetComponent <uDesktopDuplication.Texture>();
     averageCoord_ = new Vector2(uddTexture_.monitor.width / 2, uddTexture_.monitor.height / 2);
 }