public TerrainModification_BlueprintData(TerrainModificationCondition condition) { this.name = condition.transform.name; this.position = condition.transform.localPosition; this.rotation = condition.transform.localRotation; this.scale = condition.transform.localScale; this.revertOnDestroy = condition.revertOnDestroy; this.modificationType = condition.modificationType; this.xScale = condition.xScale; this.zScale = condition.zScale; this.offset = condition.offset; this.assingAlphaMaps = condition.assignTextureOnFlattenArea; this.alphaMap = condition.flattenAreaTextureIndex; this.alphaMapStrength = condition.flattenAreaTextureStrength; }
public override void UnPack(GameObject target) { BaseBuilding building = target.GetComponentInParent <BaseBuilding>(); if (building != null) { TerrainModificationCondition condition = (TerrainModificationCondition)building.CreateCondition(name, SocketPositionAnchor.Center, typeof(TerrainModificationCondition)); condition.transform.localPosition = (Vector3)position; condition.transform.localScale = (Vector3)scale; condition.transform.localRotation = (Quaternion)rotation; condition.revertOnDestroy = this.revertOnDestroy; condition.modificationType = this.modificationType; condition.xScale = this.xScale; condition.zScale = this.zScale; condition.offset = (Vector3)this.offset; condition.assignTextureOnFlattenArea = this.assingAlphaMaps; condition.flattenAreaTextureIndex = this.alphaMap; condition.flattenAreaTextureStrength = this.alphaMapStrength; } }