Esempio n. 1
0
        /*public bool reach(Trajectory.Node origin, LineHandler origin_line, LineHandler destiny, Dictionary<Trajectory.Node, bool> visited_nodes,  Dictionary<LineHandler, bool> visited_lines, List<Vector2> route){
         *  bool reached = true;
         *  if(visited_nodes[origin] == false && !destiny.containsNode(origin)){
         *      visited_nodes [origin] = true;
         *      foreach (LineHandler line in origin_line.getNeighborLines()) {
         *          if(visited_lines[line] == false && line.containsNode(origin)){
         *              visited_lines[line.Key] = true;
         *              if (!visited_nodes[line.Key.start] && reach (line.Key.start, destiny, visited_nodes, visited_lines, route))
         *                  route.Add (new Vector2(line.Key.start.getX () / 10f, 60 - line.Key.start.getY () / 10f));
         *              else if (!visited_nodes[line.Key.end] && reach (line.Key.end, destiny, visited_nodes, visited_lines, route))
         *                  route.Add (new Vector2(line.Key.end.getX () / 10f, 60 - line.Key.end.getY () / 10f));
         *              else
         *                  reached = false;
         *          }
         *      }
         *  }
         *  return reached;
         * }*/

        /*public bool reach(Trajectory.Node origin, LineHandler origin_line, LineHandler destiny, Dictionary<Trajectory.Node, bool> visited_nodes,  Dictionary<LineHandler, bool> visited_lines, List<Vector2> route){
         *  bool reached = true;
         *  if (!destiny.containsNode (origin)) {
         *      visited_nodes [origin] = true;
         *      foreach (LineHandler line in origin_line.getNeighborLines()) {
         *          if (!visited_lines [line] && !visited_nodes [line.getOtherPoint (origin)] && reach (line.getOtherPoint (origin), origin_line, destiny, visited_nodes, visited_lines, route)) {
         *              Trajectory.Node n = line.getOtherPoint (origin);
         *              route.Add (new Vector2(n.getX () / 10f, 60 - n.getY () / 10f));
         *          }
         *      }
         *  }
         *  return reached;
         * }*/

        public bool reach(LineHandler origin, LineHandler destiny, Dictionary <LineHandler, bool> visited, List <KeyValuePair <Vector2, float> > route)
        {
            bool ret = false;

            if (origin == destiny)
            {
                ret = true;
            }
            else if (visited[origin])
            {
                ret = false;
            }
            else
            {
                visited[origin] = true;
                foreach (LineHandler neighbor in origin.getNeighborLines())
                {
                    if (reach(neighbor, destiny, visited, route))
                    {
                        Trajectory.Node point = LineHandler.commonPoint(origin, neighbor);
                        route.Add(new KeyValuePair <Vector2, float>(LineHandler.nodeToVector2(point), point.getScale()));
                        ret = true;
                        break;
                    }
                }
            }

            return(ret);
        }
Esempio n. 2
0
        public KeyValuePair <Vector2, float>[] reach(LineHandler origin, LineHandler destiny)
        {
            List <KeyValuePair <Vector2, float> > route = new List <KeyValuePair <Vector2, float> >();
            //Scene s = (Scene) sd;

            //WE STORE IN A BOOLEAN IF WE HAVE VISITED OR NOT THAT LINE
            //        Dictionary<LineHandler, bool> visited_lines = new Dictionary<LineHandler, bool>();
            //        Dictionary<Trajectory.Node, bool> visited_nodes = new Dictionary<Trajectory.Node, bool>();
            //
            //        foreach (LineHandler line in lines)
            //            visited_lines.Add (line, false);
            //
            //        reach (origin, destiny, visited_lines, route);

            Dictionary <LineHandler, KeyValuePair <float, LineHandler> > stickered = stick(origin);

            LineHandler current = destiny;

            while (current != origin)
            {
                KeyValuePair <float, LineHandler> node = stickered[current];
                Trajectory.Node tmp = LineHandler.commonPoint(current, node.Value);
                route.Add(new KeyValuePair <Vector2, float>(LineHandler.nodeToVector2(tmp), tmp.getScale()));
                current = node.Value;
            }

            route.Reverse();

            return(route.ToArray());
        }
Esempio n. 3
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        public static void DivideSideByRect(Rectangle rect, Trajectory original, Trajectory.Side side, Trajectory outputTrajectory)
        {
            var startNode = original.getNodeForId(side.getIDStart());
            var endNode   = original.getNodeForId(side.getIDEnd());

            Math3DFunc scaleFunc = new Math3DFunc(
                new Vector3(startNode.getX(), startNode.getY(), startNode.getScale()),
                new Vector3(endNode.getX(), endNode.getY(), endNode.getScale()));
            Math3DFunc lengthFunc = new Math3DFunc(
                new Vector3(startNode.getX(), startNode.getY(), 0),
                new Vector3(endNode.getX(), endNode.getY(), side.getLength()));

            var startInside = outputTrajectory.getNodeForId(side.getIDStart()) == null;
            var endInside   = outputTrajectory.getNodeForId(side.getIDEnd()) == null;

            if (startInside && endInside)
            {
                return;
            }

            Vector2 start = LineHandler.nodeToVector2(startNode),
                    end   = LineHandler.nodeToVector2(endNode);

            Vector2[] intersections;
            if (LineRectangleIntersections(rect, start, end, out intersections))
            {
                if (!startInside)
                {
                    var cs   = ClosestPoint(start, intersections);
                    var csId = createRandomNodeId(cs.x, cs.y);
                    outputTrajectory.addNode(csId, (int)cs.x, (int)cs.y, scaleFunc.getZ(cs.x, cs.y));
                    outputTrajectory.addSide(side.getIDStart(), csId, (int)lengthFunc.getZ(cs.x, cs.y));
                }
                if (!endInside)
                {
                    var ce   = ClosestPoint(end, intersections);
                    var ceId = createRandomNodeId(ce.x, ce.y);
                    outputTrajectory.addNode(ceId, (int)ce.x, (int)ce.y, scaleFunc.getZ(ce.x, ce.y));
                    outputTrajectory.addSide(side.getIDEnd(), ceId, (int)(side.getLength() - lengthFunc.getZ(ce.x, ce.y)));
                }
            }
            else
            {
                outputTrajectory.addSide(side.getIDStart(), side.getIDEnd(), (int)side.getLength());
            }
        }
Esempio n. 4
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        public static bool TrajectoryRectangleIntersections(Rectangle rect, TrajectoryHandler trajectory, out Vector2[] intersections)
        {
            List <Vector2> intersectionsList = new List <Vector2>();

            Vector2[] currentIntersections;
            foreach (var side in trajectory.lines)
            {
                if (LineRectangleIntersections(rect, LineHandler.nodeToVector2(side.start),
                                               LineHandler.nodeToVector2(side.end), out currentIntersections))
                {
                    intersectionsList.AddRange(currentIntersections);
                }
            }

            intersections = intersectionsList.ToArray();

            return(intersections.Length > 0);
        }
Esempio n. 5
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        public static Trajectory CreateBlockedTrajectory(Trajectory original, Rectangle blockingObject)
        {
            var trajectory = new Trajectory();

            // Fist we add the nodes
            foreach (var node in original.getNodes())
            {
                if (!Inside(LineHandler.nodeToVector2(node), blockingObject))
                {
                    trajectory.addNode(node.getID(), node.getX(), node.getY(), node.getScale());
                }
            }

            // Then we add the sides
            foreach (var side in original.getSides())
            {
                //Dividing them with the rect
                DivideSideByRect(blockingObject, original, side, trajectory);
            }

            return(trajectory);
        }
Esempio n. 6
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        public List <MovementPoint> route_d(Vector2 origin, Vector2 destiny, LineHandler originline, LineHandler destinyline)
        {
            Graph <string> g = new Graph <string>();

            Dictionary <string, Dictionary <string, float> >         d  = new Dictionary <string, Dictionary <string, float> >();
            Dictionary <string, Dictionary <string, MovementPoint> > ps = new Dictionary <string, Dictionary <string, MovementPoint> >();

            foreach (Trajectory.Node n in this.trajectory.getNodes())
            {
                d.Add(n.getID(), new Dictionary <string, float>());
                ps.Add(n.getID(), new Dictionary <string, MovementPoint>());
            }

            foreach (Trajectory.Side s in this.trajectory.getSides())
            {
                var start = trajectory.getNodeForId(s.getIDStart());

                var end = trajectory.getNodeForId(s.getIDEnd());

                d[s.getIDStart()].Add(s.getIDEnd(), s.getLength());
                d[s.getIDEnd()].Add(s.getIDStart(), s.getLength());

                ps[s.getIDStart()].Add(s.getIDEnd(), new MovementPoint()
                {
                    distance    = s.getLength(),
                    scale       = end.getScale(),
                    destination = new Vector2(end.getX(), end.getY())
                });
                ps[s.getIDEnd()].Add(s.getIDStart(), new MovementPoint()
                {
                    distance    = s.getLength(),
                    scale       = start.getScale(),
                    destination = new Vector2(start.getX(), start.getY())
                });
            }

            Trajectory.Node no = new Trajectory.Node("origin", Mathf.RoundToInt(origin.x), Mathf.RoundToInt(origin.y), 1f);
            Trajectory.Node nd = new Trajectory.Node("destiny", Mathf.RoundToInt(destiny.x), Mathf.RoundToInt(destiny.y), 1f);

            Vector2 oStartV2 = LineHandler.nodeToVector2(originline.start), oEndV2 = LineHandler.nodeToVector2(originline.end),
                    dStartV2 = LineHandler.nodeToVector2(destinyline.start), dEndV2 = LineHandler.nodeToVector2(destinyline.end);

            float od1 = originline.getSegmentDistance(origin, oStartV2),
                  od2 = originline.getSegmentDistance(origin, oEndV2);
            float dd1 = destinyline.getSegmentDistance(destiny, dStartV2),
                  dd2 = destinyline.getSegmentDistance(destiny, dEndV2);

            d[originline.start.getID()].Add(no.getID(), od1);
            d[originline.end.getID()].Add(no.getID(), od2);
            d.Add("origin", new Dictionary <string, float>()
            {
                { originline.start.getID(), od1 }, { originline.end.getID(), od2 }
            });

            ps[originline.start.getID()].Add(no.getID(), new MovementPoint()
            {
                distance    = od1,
                scale       = originline.getScaleFor(origin),
                destination = origin
            });
            ps[originline.end.getID()].Add(no.getID(), new MovementPoint()
            {
                distance    = od2,
                scale       = originline.getScaleFor(origin),
                destination = origin
            });
            ps.Add("origin", new Dictionary <string, MovementPoint>()
            {
                { originline.start.getID(), new MovementPoint()
                  {
                      distance    = od1,
                      scale       = originline.getScaleFor(LineHandler.nodeToVector2(originline.start)),
                      destination = LineHandler.nodeToVector2(originline.start)
                  } },
                { originline.end.getID(), new MovementPoint()
                  {
                      distance    = od2,
                      scale       = originline.getScaleFor(LineHandler.nodeToVector2(originline.end)),
                      destination = LineHandler.nodeToVector2(originline.end)
                  } }
            });

            d[destinyline.start.getID()].Add(nd.getID(), dd1);
            d[destinyline.end.getID()].Add(nd.getID(), dd2);
            d.Add("destiny", new Dictionary <string, float>()
            {
                { destinyline.start.getID(), dd1 }, { destinyline.end.getID(), dd2 }
            });

            ps[destinyline.start.getID()].Add(nd.getID(), new MovementPoint()
            {
                distance    = dd1,
                scale       = destinyline.getScaleFor(destiny),
                destination = destiny
            });
            ps[destinyline.end.getID()].Add(nd.getID(), new MovementPoint()
            {
                distance    = dd2,
                scale       = destinyline.getScaleFor(destiny),
                destination = destiny
            });
            ps.Add("destiny", new Dictionary <string, MovementPoint>()
            {
                { destinyline.start.getID(), new MovementPoint()
                  {
                      distance    = dd1,
                      scale       = destinyline.getScaleFor(LineHandler.nodeToVector2(destinyline.start)),
                      destination = LineHandler.nodeToVector2(destinyline.start)
                  } },
                { destinyline.end.getID(), new MovementPoint()
                  {
                      distance    = dd2,
                      scale       = destinyline.getScaleFor(LineHandler.nodeToVector2(destinyline.end)),
                      destination = LineHandler.nodeToVector2(destinyline.end)
                  } }
            });

            g.set_vertices(d);

            List <string> l = g.shortest_path("origin", "destiny");

            l.Reverse();

            List <MovementPoint> ret = new List <MovementPoint>();

            string last = "origin";

            foreach (string n in l)
            {
                ret.Add(ps[last][n]);
                last = n;
            }

            return(ret);
        }