public GameOverScreen(Game1 game, SpriteBatch spriteBatch, AnimatedSprite Sp) { this.game = game; this.spriteBatch = spriteBatch; this.Sprite = Sp; spriteFont = game.Content.Load<SpriteFont>("menufont"); image = game.Content.Load<Texture2D>("blood"); string[] menuItems = { "Restart Game", "End Game" }; menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); game.Components.Add(menuComponent); imageRec = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); // Start Bat placement into list rand = new Random(); for (int i = 0; i < 60; i++) { Bat b = new Bat(game, spriteBatch, Sprite); b.Position = new Vector2(400 + (float)(-50 + rand.NextDouble() * 100), 200 + (float)(-50 + rand.NextDouble() * 100)); b.speed = 20f + (float)rand.NextDouble() * 40.0f; ListOBats.Add(b); game.Components.Add(b); } for (int j = 0; j < 60; j++) { ListOBats[j].batList = ListOBats; } // end bat placement into list }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Stalker(Game1 game, GameMode gm) : base(game) { // TODO: Construct any child components here Size = Vector3.One/4; Position = Vector3.Zero; _gameMode = gm; prevLens = gm.ActiveLens; }
public MenuComponent(Game1 game, SpriteBatch spriteBatch, SpriteFont spriteFont, string[] menuItems) : base(game) { // TODO: Construct any child components here this.game = game; this.spriteBatch = spriteBatch; this.spriteFont = spriteFont; this.menuItems = menuItems; MenuSize(); }
public StartScreen(Game1 game, SpriteBatch spriteBatch) { this.game = game; this.spriteBatch = spriteBatch; spriteFont = game.Content.Load<SpriteFont>("menufont"); image = game.Content.Load<Texture2D>("startmenubackground"); string[] menuItems = { "Start Game", "Instructions", "End Game" }; menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); game.Components.Add(menuComponent); imageRec = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); }
public PauseScreen(Game1 game, SpriteBatch spriteBatch) { this.game = game; this.spriteBatch = spriteBatch; menuTitle = "Paused"; spriteFont = game.Content.Load<SpriteFont>("menufont"); image = game.Content.Load<Texture2D>("MenuBG"); string[] menuItems = { "Resume Game", "Quit Game" }; menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); game.Components.Add(menuComponent); imageRec = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); }
public Instructions(Game1 game, SpriteBatch spriteBatch) { this.game = game; this.spriteBatch = spriteBatch; menuTitle = "Instructions"; spriteFont = game.Content.Load<SpriteFont>("menufont"); image = game.Content.Load<Texture2D>("MenuBG"); string[] menuItems = { "Back to Menu" }; menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); game.Components.Add(menuComponent); menuComponent.Position = new Vector2(game.Window.ClientBounds.Width - game.Window.ClientBounds.Width / 4 , 50); imageRec = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); }
public LevelComponent(Game1 game, GameMode gameMode, string wallsFile) : base((Game)game) { this.gameMode = gameMode; WallsFile = wallsFile; System.IO.Stream stream = TitleContainer.OpenStream(wallsFile); XDocument doc = XDocument.Load(stream); Walls = ReadWalls(doc); Coins = ReadCoins(doc); Traps = ReadTraps(doc); Goal = ReadGoal(doc); }
public GameMode(Game1 game) { this.game = game; ActiveLens = null; RedLens = new RedLens(game, this); GreenLens = new GreenLens(game, this); BlueLens = new BlueLens(game, this); Stalker = new Stalker(game, this); //Player = new Player(game, new Vector3(1, 0, -4), new Vector3(2.2f, 1, 2.2f), 1, 270); Player = new Player(game, new Vector3(0, 1, 0), new Vector3(1.5f, 1, 1.5f), 1, 270); game.Components.Add(Player); game.Components.Add(RedLens); game.Components.Add(GreenLens); game.Components.Add(BlueLens); game.Components.Add(Stalker); hud = new HUD(game, this); game.Components.Add(hud); sound = new Sounds(game, this); game.Components.Add(sound); levels.Add(new Level01(game, this)); ActiveLevel = levels.First(); foreach (Coin coin in ActiveLevel.Coins) { game.Components.Add(coin); } foreach (Wall wall in ActiveLevel.Walls) { game.Components.Add(wall); } foreach (Trap trap in ActiveLevel.Traps) { game.Components.Add(trap); } game.Components.Add(ActiveLevel.Goal); }
public Level01(Game1 game, GameMode gameMode) : base(game, gameMode, "Content\\level_01.xml") { }