IEnumerator DeactivateNotification(NotificationObj nO, Text n, List <NotificationObj> queue) { yield return(new WaitForSeconds(nO.timeVisible)); n.gameObject.SetActive(false); queue.Remove(nO); }
public void AddMainNotificationToQueue(NotificationObj n) { mainNotificationQueue.Add(n); }
public void AddNotificationToQueue(NotificationObj n) { notificationQueue.Add(n); }