public void collide(placeAndTimeMoving p) { locations.Remove(p); }
public void generateCloud(placeAndTimeMoving cloud) { clouds.Add(cloud); }
public void Add(placeAndTimeMoving newplaceAndTime) { locations.Add(newplaceAndTime); }
public void collide(placeAndTimeMoving p) { locations.Remove(p); }
public void generateCloud(placeAndTimeMoving cloud) { clouds.Add(cloud); }
public void Add(placeAndTimeMoving newplaceAndTime) { locations.Add(newplaceAndTime); }