//screen transition public ScreenManager() { Dimensions = new Vector2(640, 480); currentScreen = new splashScreen(); xmlGameScreenManager = new xmlManger <gameScreen> { Type = currentScreen.Type }; currentScreen = xmlGameScreenManager.Load("Load/splashScreen.xml"); }
void Transition(GameTime gameTime) { if (IsTransitioning) { Image.Update(gameTime); if (Image.Alpha == 1.0f) { currentScreen.UnloadContent(); currentScreen = newScreen; xmlGameScreenManager.Type = currentScreen.Type; if (File.Exists(currentScreen.XmlPath)) { currentScreen = xmlGameScreenManager.Load(currentScreen.XmlPath); } currentScreen.LoadContent(); } else if (Image.Alpha == 0.0f) { Image.IsActive = false; IsTransitioning = false; } } }