//Checking the player's inventory status on entering Demon Room public string CheckRoom5Condition(int currentRoomCopy, string[] roomDescriptions, Adventure adventObj) { if ((currentRoomCopy == 5) && (adventObj.playerSword == false || adventObj.playerShield == false || adventObj.playerEnergy == false)) { return(roomDescriptions[4] + "\n" + roomDescriptions[5]); } else if ((currentRoomCopy == 5) && (adventObj.playerSword == true && adventObj.playerShield == true && adventObj.playerEnergy == true)) { return(roomDescriptions[4] + "\n" + roomDescriptions[6]); } else { return(""); } }