Esempio n. 1
0
        public SongInfoControl(Device device, Sprite sprite)
        {
            state          = State.normal;
            resource       = new Dictionary <string, ImageResource>();
            pictureobjects = new List <PictureObject>();
            anim           = new EffectObject("img\\default\\difficulty.etd", 0, 0, resource, device);
            anim.Alignment = EffectObject.EffectAlignment.TopLeft;
            anim.PlayType  = Effect2D.EffectManager.PlayType.Loop;
            anim.Play();
            string        filename = "img\\default\\difficulty.png";
            ImageResource p        = new ImageResource(filename, device);

            resource.Add(filename, p);
            PictureObject po = new PictureObject(filename, 450, secondheight + 120, resource, device);

            pictureobjects.Add(po);
            po = new PictureObject(filename, 535, secondheight + 120, resource, device);
            pictureobjects.Add(po);
            po = new PictureObject(filename, 620, secondheight + 120, resource, device);
            pictureobjects.Add(po);
            po = new PictureObject(filename, 705, secondheight + 120, resource, device);
            pictureobjects.Add(po);
            infoboards = new PictureObject[2];
            p          = new ImageResource("img\\default\\infoboard1.png", device);
            resource.Add("img\\default\\infoboard1.png", p);
            po            = new PictureObject("img\\default\\infoboard1.png", 520, height - 14, resource, device);
            infoboards[0] = po;
            p             = new ImageResource("img\\default\\infoboard2.png", device);
            resource.Add("img\\default\\infoboard2.png", p);
            po            = new PictureObject("img\\default\\infoboard2.png", 500, 235, resource, device);
            infoboards[1] = po;
            infos         = new StringObject[6];
            for (int i = 0; i < 6; i++)
            {
                StringObject st = new StringObject("", xx + 20, height + 30 * i, 20, new Color4(1, 1, 1, 1), device, sprite);
                infos[i] = st;
            }
            difficulties = new StringObject[4];
            for (int i = 0; i < 4; i++)
            {
                string fn = "";
                switch (i)
                {
                case 0:
                    fn = "EASY";
                    break;

                case 1:
                    fn = "NORMAL";
                    break;

                case 2:
                    fn = "HARD";
                    break;

                case 3:
                    fn = "EXTREME";
                    break;
                }
                StringObject st = new StringObject(fn, 0, secondheight + 125, 20, new Color4(1, 1, 1, 1), device, sprite);
                st.Position     = new Vector2(490 + 85 * i - st.Width / 2, st.Position.Y);
                difficulties[i] = st;
            }
            bpm              = new StringObject("BPM", 600, height, 20, new Color4(1, 1, 1, 1), device, sprite);
            easy             = new StringObject("EASY", 600, height + 30, 20, new Color4(1, 1, 1, 1), device, sprite);
            normal           = new StringObject("NORMAL", 600, height + 60, 20, new Color4(1, 1, 1, 1), device, sprite);
            hard             = new StringObject("HARD", 600, height + 90, 20, new Color4(1, 1, 1, 1), device, sprite);
            extreme          = new StringObject("EXTREME", 600, height + 120, 20, new Color4(1, 1, 1, 1), device, sprite);
            SA               = new StringObject("S.A.", 600, height + 150, 20, new Color4(1, 1, 1, 1), device, sprite);
            bpm.Position     = new Vector2(xx - bpm.Width, bpm.Position.Y);
            easy.Position    = new Vector2(xx - easy.Width, easy.Position.Y);
            normal.Position  = new Vector2(xx - normal.Width, normal.Position.Y);
            hard.Position    = new Vector2(xx - hard.Width, hard.Position.Y);
            extreme.Position = new Vector2(xx - extreme.Width, extreme.Position.Y);
            SA.Position      = new Vector2(xx - SA.Width, SA.Position.Y);
            focusedbpm       = new StringObject("BPM", 600, secondheight, 20, new Color4(1, 1, 1, 1), device, sprite);
            hiscore          = new StringObject("BPM", 600, secondheight + 40, 20, new Color4(1, 1, 1, 1), device, sprite);
            difficulty       = new StringObject("BPM", 600, secondheight + 80, 20, new Color4(1, 1, 1, 1), device, sprite);
        }
Esempio n. 2
0
        public void Draw(PictureObject po)
        {
            float zure  = 0 * po.Scale.X;
            float press = 0.8f;
            float alpha = 0.4f;
            int   w     = 1;
            float z     = 0.5f;

            Vector4[] positions = new Vector4[4];
            positions[0] = new Vector4(po.Position.X - po.Width / 2, po.Position.Y - po.Height / 2, z, w);
            positions[1] = new Vector4(po.Position.X + po.rec.Width - po.Width / 2, po.Position.Y - po.Height / 2, z, w);
            positions[2] = new Vector4(po.Position.X - po.Width / 2, po.Position.Y + po.rec.Height - po.Height / 2, z, w);
            positions[3] = new Vector4(po.Position.X + po.rec.Width - po.Width / 2, po.Position.Y + po.rec.Height - po.Height / 2, z, w);
            Matrix m = Matrix.Transformation2D(new Vector2(po.Position.X, po.Position.Y), 0f, po.Scale, new Vector2(po.Position.X, po.Position.Y), po.Rotation, new Vector2(0, 0));

            for (int i = 0; i < positions.Length; i++)
            {
                positions[i] = Vector4.Transform(positions[i], m);
            }
            var cv = new TransformedColoredTexturedVertex[6] {
                // 左上の頂点
                new TransformedColoredTexturedVertex()
                {
                    Position           = new Vector4(positions[0].X - zure, (positions[2].Y - positions[0].Y) * press + positions[2].Y, z, w),
                    Color              = new Color4(0, 1, 1, 1).ToArgb(),
                    TextureCoordinates = new Vector2()
                    {
                        X = po.rec.X / po.Width, Y = po.rec.Y / po.Height
                    },
                },
                // 右上の頂点
                new TransformedColoredTexturedVertex()
                {
                    Position           = new Vector4(positions[1].X + zure, (positions[2].Y - positions[0].Y) * press + positions[2].Y, z, w),
                    Color              = new Color4(0, 1, 1, 1).ToArgb(),
                    TextureCoordinates = new Vector2()
                    {
                        X = (po.rec.X + po.rec.Width) / po.Width, Y = po.rec.Y / po.Height
                    },
                },
                // 左真ん中の頂点
                new TransformedColoredTexturedVertex()
                {
                    Position           = new Vector4(positions[0].X - zure / 2, (positions[2].Y - positions[0].Y) * press / 2 + positions[2].Y, z, w),
                    Color              = new Color4(0, 1, 1, 1).ToArgb(),
                    TextureCoordinates = new Vector2()
                    {
                        X = po.rec.X / po.Width, Y = (po.rec.Y + po.rec.Height) / po.Height / 2
                    },
                },
                // 右真ん中の頂点
                new TransformedColoredTexturedVertex()
                {
                    Position           = new Vector4(positions[1].X + zure / 2, (positions[2].Y - positions[0].Y) * press / 2 + positions[2].Y, z, w),
                    Color              = new Color4(0, 1, 1, 1).ToArgb(),
                    TextureCoordinates = new Vector2()
                    {
                        X = (po.rec.X + po.rec.Width) / po.Width, Y = (po.rec.Y + po.rec.Height) / po.Height / 2
                    },
                },
                // 左下の頂点
                new TransformedColoredTexturedVertex()
                {
                    Position           = new Vector4(positions[2].X, positions[2].Y, z, w),
                    Color              = new Color4(alpha, 1, 1, 1).ToArgb(),
                    TextureCoordinates = new Vector2()
                    {
                        X = po.rec.X / po.Width, Y = (po.rec.Y + po.rec.Height) / po.Height
                    },
                },
                // 右下の頂点
                new TransformedColoredTexturedVertex()
                {
                    Position           = new Vector4(positions[3].X, positions[3].Y, z, w),
                    Color              = new Color4(alpha, 1, 1, 1).ToArgb(),
                    TextureCoordinates = new Vector2()
                    {
                        X = (po.rec.X + po.rec.Width) / po.Width, Y = (po.rec.Y + po.rec.Height) / po.Height
                    },
                }
            };
            Texture t = po.Texture;

            if (t != null)
            {
                this.device.SetTexture(0, t);
                this.device.VertexFormat = TransformedColoredTexturedVertex.Format;
                this.device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 4, cv);
            }
        }
Esempio n. 3
0
        public void Focus()
        {
            state            = State.focused;
            Focused          = true;
            selectdifficulty = Difficulty.Normal;
            int count = 0;

            while (!exist[(int)selectdifficulty + 1] && count < 3)
            {
                selectdifficulty += 1;
                if (selectdifficulty > Difficulty.Extreme)
                {
                    selectdifficulty = Difficulty.Easy;
                }
                if (selectdifficulty < 0)
                {
                    selectdifficulty = Difficulty.Extreme;
                }
                count++;
            }
            if (count >= 4)
            {
                selectdifficulty = Difficulty.Other;
                return;
            }
            PictureObject po = pictureobjects[(int)selectdifficulty];

            anim.Position       = new Vector2(po.Position.X - 4, po.Position.Y - 4);
            focusedbpm.Text     = "BPM " + infos[0].Text;
            focusedbpm.Position = new Vector2(xxx - focusedbpm.Width / 2, focusedbpm.Position.Y);
            hiscore.Text        = "ハイスコア " + score[(int)selectdifficulty];
            hiscore.Position    = new Vector2(xxx - hiscore.Width / 2, hiscore.Position.Y);
            switch (selectdifficulty)
            {
            case Difficulty.Easy:
                difficulty.Text = infos[1].Text;
                break;

            case Difficulty.Normal:
                difficulty.Text = infos[2].Text;
                break;

            case Difficulty.Hard:
                difficulty.Text = infos[3].Text;
                break;

            case Difficulty.Extreme:
                difficulty.Text = infos[4].Text;
                break;
            }
            difficulty.Position = new Vector2(xxx - difficulty.Width / 2, difficulty.Position.Y);
            foreach (PictureObject p in pictureobjects)
            {
                p.Alpha = 1f;
            }
            focusedbpm.Alpha = 1f;
            difficulty.Alpha = 1f;
            hiscore.Alpha    = 1f;
            foreach (StringObject st in difficulties)
            {
                st.Alpha = 1f;
            }
        }