/* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            float data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            CWE197_Numeric_Truncation_Error__float_random_to_short_71b.GoodG2BSink((Object)data);
        }
        public override void Bad()
        {
            float data;

            /* FLAW: Set data to a random value */
            data = (float)(float.MaxValue * 2.0 * (new Random().NextDouble() - 0.5));
            CWE197_Numeric_Truncation_Error__float_random_to_short_71b.BadSink((Object)data);
        }