/* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            float data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            float[] dataArray = new float[5];
            dataArray[2] = data;
            CWE197_Numeric_Truncation_Error__float_random_to_byte_66b.GoodG2BSink(dataArray);
        }
        public override void Bad()
        {
            float data;

            /* FLAW: Set data to a random value */
            data = (float)(float.MaxValue * 2.0 * (new Random().NextDouble() - 0.5));
            float[] dataArray = new float[5];
            dataArray[2] = data;
            CWE197_Numeric_Truncation_Error__float_random_to_byte_66b.BadSink(dataArray);
        }