public Samurai_Choices(string charName) { Samurai player = new Samurai(charName); System.Console.WriteLine("Current Player: {0}", player.ShowStatus()); }
// Main method invoked upon running program static void Main(string[] args) { // Create new player of class Human Human me = new Human("Maki"); me.Health = 200; // Create new heroes Scribe Steve = new Scribe("Steve"); Wizard Wanda = new Wizard("Wanda"); Ninja Nick = new Ninja("Nick"); Samurai Sam = new Samurai("Sam"); // Create new enemies Zombie Zeek = new Zombie("Zeek"); GiantBaby Timmy = new GiantBaby("Timmy"); Spider Slink = new Spider("Slink"); Goblin Goblix = new Goblin("Goblix"); // Show stats of players at the beginning of the game System.Console.WriteLine("\n\n============================== Before Attacking ===============================\n"); System.Console.WriteLine("~ ALL PLAYERS ~\n"); System.Console.WriteLine("Player 1: {0}", me.ShowStatus()); // Show stats of heroes at the beginning of the game System.Console.WriteLine("\n~ ALL HEROES ~\n"); System.Console.WriteLine(" Hero 1: {0}", Steve.ShowStatus()); System.Console.WriteLine(" Hero 2: {0}", Wanda.ShowStatus()); System.Console.WriteLine(" Hero 3: {0}", Nick.ShowStatus()); System.Console.WriteLine(" Hero 4: {0}", Sam.ShowStatus()); // Show stats of enemies at the beginning of the game System.Console.WriteLine("\n~ ALL ENEMIES ~\n"); System.Console.WriteLine(" Enemy 1: {0}", Zeek.ShowStatus()); System.Console.WriteLine(" Enemy 2: {0}", Timmy.ShowStatus()); System.Console.WriteLine(" Enemy 3: {0}", Slink.ShowStatus()); System.Console.WriteLine(" Enemy 4: {0}", Goblix.ShowStatus()); // Attack round System.Console.WriteLine("\n=============================== While Attacking ===============================\n"); System.Console.WriteLine("1. Wanda fireballs me."); Wanda.Fireball(me); System.Console.WriteLine("2. I attack Steve."); me.Attack(Steve); System.Console.WriteLine("3. Steve stabs Wanda with his quill."); Steve.Quill_Stab(Wanda); System.Console.WriteLine("4. Sam death blows Wanda. (Suck it Wanda!)"); Sam.Death_Blow(Wanda); System.Console.WriteLine("5. Nick steals from Sam."); Nick.Steal(Sam); // Show stats of players after attacking System.Console.WriteLine("\n=============================== After Attacking ===============================\n"); System.Console.WriteLine("~ ALL PLAYERS ~\n"); System.Console.WriteLine("Player 1: {0}", me.ShowStatus()); // Show stats of heroes after attacking System.Console.WriteLine("\n~ ALL HEROES ~\n"); System.Console.WriteLine(" Hero 1: {0}", Steve.ShowStatus()); System.Console.WriteLine(" Hero 2: {0}", Wanda.ShowStatus()); System.Console.WriteLine(" Hero 3: {0}", Nick.ShowStatus()); System.Console.WriteLine(" Hero 4: {0}", Sam.ShowStatus()); // Show stats of enemies after attacking System.Console.WriteLine("\n~ ALL ENEMIES ~\n"); System.Console.WriteLine(" Enemy 1: {0}", Zeek.ShowStatus()); System.Console.WriteLine(" Enemy 2: {0}", Timmy.ShowStatus()); System.Console.WriteLine(" Enemy 3: {0}", Slink.ShowStatus()); System.Console.WriteLine(" Enemy 4: {0}", Goblix.ShowStatus()); // Heal round System.Console.WriteLine("\n================================ While Healing ================================\n"); System.Console.WriteLine("1. Wanda uses heal on herself."); Wanda.Heal(); System.Console.WriteLine("2. Sam uses meditate on himself."); Sam.Meditate(); // Show stats of players after healing System.Console.WriteLine("\n================================ After Healing ================================\n"); System.Console.WriteLine("~ ALL PLAYERS ~\n"); System.Console.WriteLine("Player 1: {0}", me.ShowStatus()); // Show stats of heroes after healing System.Console.WriteLine("\n~ ALL HEROES ~\n"); System.Console.WriteLine(" Hero 1: {0}", Steve.ShowStatus()); System.Console.WriteLine(" Hero 2: {0}", Wanda.ShowStatus()); System.Console.WriteLine(" Hero 3: {0}", Nick.ShowStatus()); System.Console.WriteLine(" Hero 4: {0}", Sam.ShowStatus()); System.Console.WriteLine("\n"); }