public static PrepareThreadInstance ( ) : |
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return |
public static void SyncPlayers() /* always sends all updates to all players */ { var msg = NewNetMessage.PrepareThreadInstance(); for (int i = 0; i < 255; i++) { if (Terraria.Netplay.Clients[i].State() == SlotState.PLAYING) { msg.Clear(); msg.BuildPlayerUpdate(i); msg.BroadcastExcept(i); } } msg.Clear(); for (int i = 0; i < 255; i++) { if (Terraria.Netplay.Clients[i].State() != SlotState.PLAYING) { msg.SynchBegin(i, 0); } } msg.Broadcast(); }
public static void SyncNPCHomes() { var msg = NewNetMessage.PrepareThreadInstance(); msg.SyncAllNPCHomes(); msg.Broadcast(); }
public static void SendWater(int x, int y) { if (disableLiquidUpdates) { return; } if (useLiquidUpdateBuffer) { //LiquidUpdateBuffer.QueueUpdate(x, y); LiquidBuffer.AddBuffer(x, y); return; } byte[] bytes = null; for (int i = 0; i < 255; i++) { var slot = Terraria.Netplay.Clients[i] as ServerSlot; if (slot.state >= SlotState.PLAYING && slot.Connected) { int X = x / 200; int Y = y / 150; if (X < (Main.maxTilesX / 200) && Y < (Main.maxTilesY / 150)) { if (Terraria.Netplay.Clients[i].TileSections[X, Y]) { if (bytes == null) { var msg = NewNetMessage.PrepareThreadInstance(); msg.FlowLiquid(x, y); bytes = msg.Output; } slot.Send(bytes); } } else { ProgramLog.Log("Water Index out of Bounds:"); ProgramLog.Log(string.Format("X: {0} Y: {1}, Axis: {2}, {3}", X, Y, Main.maxTilesX, Main.maxTilesY)); } } } }
public static void OnPlayerLeft(Player player, ServerSlot slot, bool announced) { player.active = false; if (announced) { ProgramLog.Log("{0} @ {1}: LEAVE {2}", slot.remoteAddress, slot.Id, player.name); var msg = NewNetMessage.PrepareThreadInstance(); msg.SynchBegin(player.whoAmI, 0 /*inactive*/); if (player.DisconnectReason != null) { msg.PlayerChat(255, string.Concat(player.Name, " disconnected (", player.DisconnectReason, ")."), 255, 165, 0); } else { msg.PlayerChat(255, string.Concat(player.name, " has left."), 255, 240, 20); } msg.BroadcastExcept(player.whoAmI); } var ctx = new HookContext { Player = player, Sender = player, }; var args = new HookArgs.PlayerLeftGame { Slot = slot.Id }; HookPoints.PlayerLeftGame.Invoke(ref ctx, ref args); }
public static void OnPlayerJoined(int plr) { var player = Main.player[plr]; var ctx = new HookContext { Connection = player.Connection, Player = player, Sender = player, }; var args = new HookArgs.PlayerEnteringGame { Slot = plr, }; HookPoints.PlayerEnteringGame.Invoke(ref ctx, ref args); if (ctx.CheckForKick()) { return; } var msg = NewNetMessage.PrepareThreadInstance(); if (ctx.Result == HookResult.DEFAULT) { var motd = (Main.motd ?? System.String.Empty).Split('@'); //"My greeting from properties".Split('@'); for (int i = 0; i < motd.Length; i++) { if (motd[i] != null && motd[i].Trim().Length > 0) { msg.PlayerChat(255, motd[i], 0, 0, 255); } } string list = System.String.Empty; for (int i = 0; i < 255; i++) { if (Main.player[i].active) { if (list == System.String.Empty) { list += Main.player[i].name; } else { list = list + ", " + Main.player[i].name; } } } msg.PlayerChat(255, "Current players: " + list + ".", 255, 240, 20); msg.Send(plr); // send these before the login event, so messages from plugins come after } var slot = Terraria.Netplay.Clients[plr] as ServerSlot; slot.announced = true; // to player msg.Clear(); msg.SyncAllNPCHomes(); msg.SendSyncOthersForPlayer(plr); ProgramLog.Log("{0} @ {1}: ENTER {2}", slot.remoteAddress, plr, player.name); //if (player.HasHackedData()) //{ // player.Kick("No Hacked Health or Mana is allowed."); // return; //} // to other players msg.Clear(); msg.PlayerChat(255, player.name + " has joined.", 255, 240, 20); msg.ReceivingPlayerJoined(plr); msg.SendSyncPlayerForOthers(plr); // broadcasts the preceding message too var args2 = new HookArgs.PlayerEnteredGame { Slot = plr, }; ctx.SetResult(HookResult.DEFAULT, false); HookPoints.PlayerEnteredGame.Invoke(ref ctx, ref args2); if (ctx.CheckForKick()) { return; } }