Esempio n. 1
0
        /// <summary>
        /// 创建场景加载任务
        /// </summary>
        /// <param name="strAssetPath">资源相对于Resources的路径</param>
        public SceneAssetBundleLoadTask(string strSceneName, string strPath, int version, bool bAdditive, bool isAutoStart = true) :
            base(false)//SceneAssetBundleLoadTask是不参与下载的,所以用false
        {
            string exr_path = "resources/levels/" + strSceneName + "/lightmap_comp_light.exr";

            _taskName   = "resources/levels/" + strSceneName + "/" + strSceneName + ".unity3d";
            _sSceneName = strSceneName;
            _strPath    = strPath;
            _iVersion   = version;
            _bAdditive  = bAdditive;

            _bDownLoading = true;
//             AssetBundleLoadTaskItem load_task_exr = new AssetBundleLoadTaskItem(exr_path);
//             load_task_exr.EventFinished += LoadFinishedHandler;
//             _listTaskItem.Add(load_task_exr);
            if (string.IsNullOrEmpty(strPath))
            {
                AssetBundleLoadTaskItem load_task = new AssetBundleLoadTaskItem(_taskName);
                load_task.EventFinished += LoadFinishedHandler;
                _listTaskItem.Add(load_task);
            }
            else
            {
                SceneHttpLoadTask load_task = new SceneHttpLoadTask(strSceneName, strPath, version, isAutoStart);
                load_task.EventFinished += LoadFinishedHandler;
                _listTaskItem.Add(load_task);
            }
//             string[] objDepRec = AssetManager.getInstance().getAssetBundleDependencies(_taskName);
//             if (objDepRec != null)
//             {
//                 for (int i = 0; i < objDepRec.Length; i++)
//                 {
//                     AssetBundleLoadTaskItem load_task = new AssetBundleLoadTaskItem(objDepRec[i]);
//                     load_task.EventFinished += LoadFinishedHandler;
//                     _listTaskItem.Add(load_task);
//                 }
//             }

            CollectAllDependFiles(_taskName);
            _listAssetsPathDepend.Remove(_taskName);
            for (int i = 0; i < _listAssetsPathDepend.Count; i++)
            {
                AssetBundleLoadTaskItem load_task = new AssetBundleLoadTaskItem(_listAssetsPathDepend[i]);
                load_task.EventFinished += LoadFinishedHandler;
                _listTaskItem.Add(load_task);
            }
        }
Esempio n. 2
0
 public bool GetLoadingAssetPathTask(out AssetBundleLoadTaskItem taskLoading, string sAssetPath)
 {
     if (sAssetPath.Length == 0)
     {
         taskLoading = null;
         return(false);
     }
     //先从任务列表中找
     for (int i = 0; i < _listTaskItem.Count; i++)
     {
         if (_listTaskItem[i]._taskName == sAssetPath)
         {
             taskLoading = _listTaskItem[i] as AssetBundleLoadTaskItem;
             return(true);
         }
     }
     taskLoading = null;
     return(false);
 }
Esempio n. 3
0
        public void OtherTaskLoadingAssetPath(out AssetBundleLoadTaskItem taskLoading, string assetBundlePath)
        {
            taskLoading = null;
            int  count    = _listRuningTasks.Count;
            bool bLoading = false;
            bool bWaiting = false;

            for (int i = 0; i < count; i++)
            {
                AssetBundleLoadTaskItem loadtask = _listRuningTasks[i] as AssetBundleLoadTaskItem;
                if (loadtask != null)
                {
                    if (loadtask._taskName == assetBundlePath)
                    {
                        //taskLoading = loadtask;
                        if (loadtask.IsLoadComplete())//优先取已加载完的
                        {
                            taskLoading = loadtask;
                            return;
                        }
                        else if (bLoading)
                        {
                            continue;
                        }
                        else if (!bLoading && loadtask.IsLoading())//其次取正在加载的
                        {
                            taskLoading = loadtask;
                            bLoading    = true;
                        }
                        else if (bWaiting)
                        {
                            continue;
                        }
                        else if (!bWaiting && loadtask.IsWaiting())//最次取正在等待的
                        {
                            taskLoading = loadtask;
                            bWaiting    = true;
                        }
                    }
                }
            }
        }
Esempio n. 4
0
        /// <summary>
        /// 创建资源加载任务
        /// </summary>
        /// <param name="strAssetPath">资源相对于Resources的路径</param>
        public AssetBundleLoadTask(string strAssetPath, string[] append = null, bool isAutoStart = true) :
            base(false)//AssetBundleLoadTask是不参与下载的,所以用false
        {
            _taskName = strAssetPath;

            strAssetPath = strAssetPath.ToLower();
            _strTaskName = strAssetPath;// GetNameFromPath(strAssetPath);
//             string[] objDepRec = AssetManager.getInstance().getAssetBundleDependencies(strAssetPath);
//             if (objDepRec != null)
//             {
//                 for (int i = 0; i < objDepRec.Length; i++ )
//                 {
//                     if (objDepRec[i] != strAssetPath)
//                         _listAssetsPathWaitingLoad.Add(objDepRec[i]);
//                 }
//
//                 if (append != null)
//                 {
//                     for (int i = 0; i < append.Length; i++)
//                     {
//                         if (!_listAssetsPathWaitingLoad.Contains(append[i].ToLower()))
//                             _listAssetsPathWaitingLoad.Add(append[i].ToLower());
//                     }
//                }
//                 _listAssetsPathWaitingLoad.Add(strAssetPath);
//             }
//             else
//             {
//                 _listAssetsPathWaitingLoad.Add(strAssetPath);
//             }
            CollectAllDependFiles(strAssetPath, append);

            for (int i = 0; i < _listAssetsPathWaitingLoad.Count; i++)
            {
                AssetBundleLoadTaskItem loadtask = new AssetBundleLoadTaskItem(_listAssetsPathWaitingLoad[i], isAutoStart);
                loadtask.EventFinished += FinishedHandlerCallback;
                _listTaskItem.Add(loadtask);
            }
        }