private void FixedUpdate() { if (!HaveTargetTank()) { return; } m_NavMeshAgent.speed = m_TankControls.Speed; m_NavMeshAgent.angularSpeed = m_TankControls.TankRotationSpeed; m_NavMeshAgent.destination = TargetTank.transform.position; UpdateRotationTargets(); m_TankControls.RotateTankTowards(m_TankRotationToNavDestination); m_TankControls.RotateTurretTowards(m_TurretRotationToTargetTank); m_TankControls.RotateBarrelTowards(m_BarrelRotationToTargetTank); if (TankShouldMove()) { m_TankControls.MoveTank(); } if (TankShouldFire()) { m_TankControls.Fire(); } }
void Update() { if (Time.timeScale == 0) { return; } m_VerticalInputValue = Input.GetAxis("Vertical"); m_HorizontalInputValue = Input.GetAxis("Horizontal"); m_MouseYInputValue = Input.GetAxis("Mouse Y"); m_MouseXInputValue = Input.GetAxis("Mouse X"); if (Input.GetButtonDown("Fire1")) { m_TankControls.Fire(); } }