/// <summary> /// Zobrazí novou nabídku pro doplnění čísel po kliknutí na prázdné pole. Pokud má uživatel zaškrtnuto políčko DoNotHighlightDumbNumbersCheckBox, metoda vyřadí čísla, která zjevně nemá podbarvovat. /// </summary> /// <param name="ButtonName">Tlačítko, na které bylo kliknuto.</param> public void ShowNumberMenu(GridButton ButtonName) { MainMenu.AlreadyLoaded = false; foreach (Button button in Sudoku.ListOfNumbers) { MainMenu.Sudoku.Controls.Remove(button); } Sudoku.ListOfNumbers.Clear(); //Graphics g = CreateGraphics(); // SolidBrush ppap = new SolidBrush(Color.White); //g.FillRectangle(ppap, new Rectangle(400, 140, 160, 160)); for (int i = 1; i < 10; i++) { if (ButtonName.ForeColor == Color.MidnightBlue) { int Row; if (i < 4) { Row = 1; } else if (i > 3 && i < 7) { Row = 2; } else { Row = 3; } int Column; if (36 % i == 0 && i != 4 && i != 1 && i != 2) { Column = 3; } else if (40 % i == 0 && i != 4 && i != 1) { Column = 2; } else { Column = 1; } if (Sudoku.DoHighlightGoodNumbersCheckBox.Checked == true && Sudoku.CanBeFilledIn(i, ButtonName, ListOfGridButtons)) { Sudoku.CreateNewButton(i.ToString(), 360 + Column * 50, 100 + Row * 50, Color.LightGreen); } else { Sudoku.CreateNewButton(i.ToString(), 360 + Column * 50, 100 + Row * 50, Color.LightSlateGray); } Sudoku.CreateNewButton("Vymaž", 420, 300, Color.LightSlateGray); Sudoku.CreateNewButton("Napověz", 420, 350, Color.LimeGreen); } } foreach (Button button in Sudoku.ListOfNumbers) { MainMenu.Sudoku.Controls.Add(button); } //ppap.Dispose(); //g.Dispose(); }
/// <summary> /// Konstruktor formuláře Solver1. Inicializuje tlačítka. /// </summary> public Solver1() { ListOfGridButtonsSolver.Clear(); InitializeComponent(); this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.Solver1_KeyPress); for (int i = 1; i < 10; i++) { for (int j = 1; j < 10; j++) { int jd = 0, id = 0; if (i >= 4) { id = 4; } if (i >= 7) { id = 8; } if (j >= 4) { jd = 4; } if (j >= 7) { jd = 8; } string NameOfButtonstring = (i).ToString() + (j).ToString(); GridButton NewGridButton = Sudoku.CreateGridButton(NameOfButtonstring, i, j, 35, j * 35 + jd, i * 35 + id, " "); SolverGrid[i - 1, j - 1] = NewGridButton; SolverGrid[i - 1, j - 1].Text = " "; SolverGrid[i - 1, j - 1].ForeColor = Color.DarkGray; SolverGrid[i - 1, j - 1].Solved = false; Controls.Add(NewGridButton); SolverGrid[i - 1, j - 1].Show(); ListOfGridButtonsSolver.Add(SolverGrid[i - 1, j - 1]); } } KeyPreview = true; ListOfNotSolvedButtons = new List <GridButton>(ListOfGridButtonsSolver); /* SolverGrid[0, 0].Text = " "; * SolverGrid[0, 1].Text = " "; * SolverGrid[0, 2].Text = " "; * SolverGrid[0, 3].Text = " "; * SolverGrid[0, 4].Text = "4"; * SolverGrid[0, 5].Text = " "; * SolverGrid[0, 6].Text = " "; * SolverGrid[0, 7].Text = " "; * SolverGrid[0, 8].Text = "9"; * SolverGrid[1, 0].Text = " "; * SolverGrid[1, 1].Text = " "; * SolverGrid[1, 2].Text = "2"; * SolverGrid[1, 3].Text = " "; * SolverGrid[1, 4].Text = "1"; * SolverGrid[1, 5].Text = " "; * SolverGrid[1, 6].Text = " "; * SolverGrid[1, 7].Text = " "; * SolverGrid[1, 8].Text = " "; * SolverGrid[2, 0].Text = "5"; * SolverGrid[2, 1].Text = " "; * SolverGrid[2, 2].Text = " "; * SolverGrid[2, 3].Text = " "; * SolverGrid[2, 4].Text = " "; * SolverGrid[2, 5].Text = " "; * SolverGrid[2, 6].Text = " "; * SolverGrid[2, 7].Text = "7"; * SolverGrid[2, 8].Text = "3"; * SolverGrid[3, 0].Text = " "; * SolverGrid[3, 1].Text = "9"; * SolverGrid[3, 2].Text = " "; * SolverGrid[3, 3].Text = " "; * SolverGrid[3, 4].Text = " "; * SolverGrid[3, 5].Text = " "; * SolverGrid[3, 6].Text = " "; * SolverGrid[3, 7].Text = " "; * SolverGrid[3, 8].Text = " "; * SolverGrid[4, 0].Text = " "; * SolverGrid[4, 1].Text = " "; * SolverGrid[4, 2].Text = "4"; * SolverGrid[4, 3].Text = " "; * SolverGrid[4, 4].Text = " "; * SolverGrid[4, 5].Text = " "; * SolverGrid[4, 6].Text = "1"; * SolverGrid[4, 7].Text = " "; * SolverGrid[4, 8].Text = " "; * SolverGrid[5, 0].Text = " "; * * SolverGrid[5, 1].Text = " "; * SolverGrid[5, 2].Text = " "; * SolverGrid[5, 3].Text = "5"; * SolverGrid[5, 4].Text = " "; * SolverGrid[5, 5].Text = "7"; * SolverGrid[5, 6].Text = " "; * SolverGrid[5, 7].Text = " "; * SolverGrid[5, 8].Text = " "; * SolverGrid[6, 0].Text = " "; * SolverGrid[6, 1].Text = " "; * SolverGrid[6, 2].Text = "1"; * SolverGrid[6, 3].Text = " "; * SolverGrid[6, 4].Text = "2"; * SolverGrid[6, 5].Text = " "; * SolverGrid[6, 6].Text = " "; * SolverGrid[6, 7].Text = " "; * SolverGrid[6, 8].Text = " "; * SolverGrid[7, 0].Text = " "; * SolverGrid[7, 1].Text = " "; * SolverGrid[7, 2].Text = " "; * SolverGrid[7, 3].Text = " "; * SolverGrid[7, 4].Text = " "; * SolverGrid[7, 5].Text = "3"; * SolverGrid[7, 6].Text = " "; * SolverGrid[7, 7].Text = "8"; * SolverGrid[7, 8].Text = "5"; * SolverGrid[8, 0].Text = " "; * SolverGrid[8, 1].Text = " "; * SolverGrid[8, 2].Text = " "; * SolverGrid[8, 3].Text = " "; * SolverGrid[8, 4].Text = " "; * SolverGrid[8, 5].Text = " "; * SolverGrid[8, 6].Text = " "; * SolverGrid[8, 7].Text = " "; * SolverGrid[8, 8].Text = " "; * Sudoku.FilledInFields++; * .Solved = true; * ListOfNotSolvedButtons.Remove(); */ }