Esempio n. 1
0
        public void initGameAssets(List <int> enemyIds)
        {
            if (churchAssetDataList == null)
            {
                churchAssetDataList = new List <AssetPathData> ();
            }
            else if (churchAssetDataList.Count > 0)
            {
                churchAssetDataList.Clear();
            }

            churchAssetDataList.Add(BACKGROUND_CHURCH);
            churchAssetDataList.Add(EXPLOSION);
            churchAssetDataList.Add(COIN);

            for (int i = 0; i < enemyIds.Count; i++)
            {
                int           id        = enemyIds [i];
                AssetPathData assetData = enemyAssetList [id].assetData;
                if (!churchAssetDataList.Contains(assetData))
                {
                    churchAssetDataList.Add(assetData);
                }
            }

            churchAssetDataList.Add(DIALOG_WIN_GAME);
            churchAssetDataList.Add(DIALOG_LOSE_GAME);
        }
Esempio n. 2
0
 public CharAssetVO(int id1, AssetPathData assetData1, float delayToHit1, float delayToDestroy1, bool hasExplosion1)
 {
     id             = id1;
     assetData      = assetData1;
     delayToHit     = delayToHit1;
     delayToDestroy = delayToDestroy1;
     hasExplosion   = hasExplosion1;
 }
Esempio n. 3
0
 public BgAssetVO(int id1, AssetPathData assetData1)
 {
     id        = id1;
     assetData = assetData1;
 }