public Selection(GLWindow window, BrushManager tools, Input input, QbManager manager, Floor floor, GUI gui) : base() { this.brushes = tools; this.input = input; this.manager = manager; this.floor = floor; this.gui = gui; window.Resize += (e, a) => { statusStrip = null; }; color = new Colort(1, 0, 0); buffer = new float[16]; input.AddHandler(new InputHandler() { mousedownhandler = (e) => { if (Singleton <GUI> .INSTANCE.OverWidget) { return; } if (e.Button == MouseButton.Left && !dirty && handledselectionchange && Singleton <Raycaster> .INSTANCE.HasHit) { handledselectionchange = brushes.onselectionchanged(input, manager.ActiveMatrix, lasthit, e); if (handledselectionchange) { needscleaning = true; } } }, mouseuphandler = (e) => { if (e.Button == MouseButton.Left && !dirty && handledselectionchange) { handledselectionchange = brushes.onselectionchanged(input, manager.ActiveMatrix, lasthit, e); if (handledselectionchange) { needscleaning = true; } } } }); }
protected override void OnLoad(EventArgs e) { string version = Assembly.GetExecutingAssembly().GetName().Version.ToString(); Title = String.Format("StoneVox 3D - version {0}", version); GL.Viewport(0, 0, Width, Height); Qfont_1280 = new QFont("data\\fonts\\Bigfish.ttf", 11.2f, new QFontBuilderConfiguration(true, false)); Qfont_1400 = new QFont("data\\fonts\\Bigfish.ttf", 12f, new QFontBuilderConfiguration(true, false)); Qfont_1920 = new QFont("data\\fonts\\Bigfish.ttf", 15, new QFontBuilderConfiguration(true, false)); if (Width <= 1280) { Qfont = Qfont_1280; } else if (Width < 1400) { Qfont = Qfont_1400; } else { Qfont = Qfont_1920; } this.Qfont.Options.Colour = Color.White; //this.Qfont.Options.TransformToViewport = new TransformViewport(-1,-1,2,2); Scale.SetHScaling(0, Width); Scale.SetVScaling(0, Height); ShaderUtil.CreateShader("quad_interpolation", "./data/shaders/QuadInterpolation.vs", "./data/shaders/QuadInterpolation.fs"); broadcaster = new Broadcaster(); manager = new QbManager(broadcaster); input = new Input(this); camera = new Camera(this, input, manager); brushes = new BrushManager(this, input); floor = new Floor(camera, broadcaster); gui = new GUI(this, manager, input); selection = new Selection(this, brushes, input, manager, floor, gui); renderer = new Wireframe(camera, selection, floor, input); undoredo = new UndoRedo(input); selection.GenerateVertexArray(); if (!manager.HasModel) { manager.AddEmpty(); } camera.LookAtModel(true); backcolor = new Color4(0, 0, 0, 0); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Back); int ole_hresult = OleInitialize(IntPtr.Zero); IntPtr handle = FindWindowByCaption(IntPtr.Zero, Title); dnd = new DragDropTarget(); int dnd_hresult = RegisterDragDrop(handle, dnd); raycaster = new Raycaster(this, camera, selection, floor, input, manager, gui); selection.raycaster = raycaster; Client.Initialized = true; base.OnLoad(e); SetForegroundWindow(WindowInfo.Handle); }