Esempio n. 1
0
        public Selection(GLWindow window, BrushManager tools, Input input, QbManager manager, Floor floor, GUI gui)
            : base()
        {
            this.brushes = tools;
            this.input   = input;
            this.manager = manager;
            this.floor   = floor;
            this.gui     = gui;

            window.Resize += (e, a) =>
            {
                statusStrip = null;
            };

            color = new Colort(1, 0, 0);

            buffer = new float[16];


            input.AddHandler(new InputHandler()
            {
                mousedownhandler = (e) =>
                {
                    if (Singleton <GUI> .INSTANCE.OverWidget)
                    {
                        return;
                    }

                    if (e.Button == MouseButton.Left && !dirty && handledselectionchange && Singleton <Raycaster> .INSTANCE.HasHit)
                    {
                        handledselectionchange = brushes.onselectionchanged(input, manager.ActiveMatrix, lasthit, e);

                        if (handledselectionchange)
                        {
                            needscleaning = true;
                        }
                    }
                },
                mouseuphandler = (e) =>
                {
                    if (e.Button == MouseButton.Left && !dirty && handledselectionchange)
                    {
                        handledselectionchange = brushes.onselectionchanged(input, manager.ActiveMatrix, lasthit, e);

                        if (handledselectionchange)
                        {
                            needscleaning = true;
                        }
                    }
                }
            });
        }
Esempio n. 2
0
        protected override void OnLoad(EventArgs e)
        {
            string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();

            Title = String.Format("StoneVox 3D - version {0}", version);

            GL.Viewport(0, 0, Width, Height);
            Qfont_1280 = new QFont("data\\fonts\\Bigfish.ttf", 11.2f, new QFontBuilderConfiguration(true, false));
            Qfont_1400 = new QFont("data\\fonts\\Bigfish.ttf", 12f, new QFontBuilderConfiguration(true, false));
            Qfont_1920 = new QFont("data\\fonts\\Bigfish.ttf", 15, new QFontBuilderConfiguration(true, false));
            if (Width <= 1280)
            {
                Qfont = Qfont_1280;
            }
            else if (Width < 1400)
            {
                Qfont = Qfont_1400;
            }
            else
            {
                Qfont = Qfont_1920;
            }

            this.Qfont.Options.Colour = Color.White;
            //this.Qfont.Options.TransformToViewport = new TransformViewport(-1,-1,2,2);

            Scale.SetHScaling(0, Width);
            Scale.SetVScaling(0, Height);

            ShaderUtil.CreateShader("quad_interpolation", "./data/shaders/QuadInterpolation.vs", "./data/shaders/QuadInterpolation.fs");

            broadcaster = new Broadcaster();
            manager     = new QbManager(broadcaster);
            input       = new Input(this);
            camera      = new Camera(this, input, manager);
            brushes     = new BrushManager(this, input);
            floor       = new Floor(camera, broadcaster);
            gui         = new GUI(this, manager, input);
            selection   = new Selection(this, brushes, input, manager, floor, gui);
            renderer    = new Wireframe(camera, selection, floor, input);
            undoredo    = new UndoRedo(input);

            selection.GenerateVertexArray();

            if (!manager.HasModel)
            {
                manager.AddEmpty();
            }
            camera.LookAtModel(true);

            backcolor = new Color4(0, 0, 0, 0);

            GL.Enable(EnableCap.DepthTest);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

            GL.Enable(EnableCap.CullFace);
            GL.CullFace(CullFaceMode.Back);

            int    ole_hresult = OleInitialize(IntPtr.Zero);
            IntPtr handle      = FindWindowByCaption(IntPtr.Zero, Title);

            dnd = new DragDropTarget();
            int dnd_hresult = RegisterDragDrop(handle, dnd);

            raycaster           = new Raycaster(this, camera, selection, floor, input, manager, gui);
            selection.raycaster = raycaster;

            Client.Initialized = true;
            base.OnLoad(e);
            SetForegroundWindow(WindowInfo.Handle);
        }