static void Main() { //if (dist_x > 40) // rad = 0.5235987756; //else // rad = 0.7853981634; //double x2 = -(Math.Cos(rad) * speed.x_direction - Math.Sin(rad) * speed.y_direction); //double y2 = -(Math.Sin(rad) * speed.x_direction + Math.Cos(rad) * speed.y_direction); Console.WriteLine(Math.Cos(0.3490658504) * 0.3 - Math.Sin(0.3490658504) * 0.3); Console.WriteLine(Math.Sin(0.3490658504) * 0.3 + Math.Cos(0.3490658504) * 0.3); using (var game = new SquashGame()) game.Run(); }
public override void Update(double delta, SquashGame game) { game.ShowCursor(); // if any key is pressed if (game.keyboardState.GetPressedKeys().Length > 0) { game.ShowMainMenu(); } if (game.mouseState.LeftButton == ButtonState.Pressed) { mouseClick = true; } else if (mouseClick == true) { mouseClick = false; game.ShowMainMenu(); } }
public override void Update(double delta, SquashGame game) { if (!end_game) { game.HideCursor(); // paddle x position is same as mouse x paddle.Move_to_x(game.mouseState.X); // TODO: clip mouse cursor to the middle of the screen ball.Update_position((float)delta); // moving opponent if (!player_turn) { float enemy_velocity = 0.35f; int reaction_height = 0; switch (MainMenu.difficulty) { case Difficulty.EASY: reaction_height = 300; break; case Difficulty.MEDIUM: reaction_height = 200; break; case Difficulty.HARD: reaction_height = 100; break; } if (ball.position.Y > reaction_height) { int direction = 1; if (paddle_opponent.position.Center.X < ball.position.Center.X) { direction = 1; } else { direction = -1; } paddle_opponent.Move_to_x((int)(paddle_opponent.position.X + enemy_velocity * delta * direction)); } } // if you score a goal if (ball.isGoal) { if (!player_turn) { score++; } else { enemy_score++; } ball.isGoal = false; game_coin.Play(volume, pitch, pan); } // if you failed if (ball.isFail) { ball.isFail = false; if (player_turn) { if (lifes >= 1) { lifes--; } } else { if (enemy_lifes >= 1) { enemy_lifes--; } } if (enemy_lifes < 1 || lifes < 1) { //gameover game_over_arcade.Play(volume, pitch, pan); end_game = true; ball.position.X = 10000; } else { fail.Play(volume - 0.5f, pitch, pan); } player_turn = true; if (!Collision.ListOfObjectsWithCollision.Contains(paddle)) { Collision.ListOfObjectsWithCollision.Add(paddle); } if (Collision.ListOfObjectsWithCollision.Contains(paddle_opponent)) { Collision.ListOfObjectsWithCollision.Remove(paddle_opponent); } } // when ball hits a paddle if (ball.isInPaddle) { shot.Play(volume, pitch, pan); } } else { game.ShowCursor(); // show scoreboard int mouse_x = game.mouseState.X; int mouse_y = game.mouseState.Y; if (retry_rect.Contains(mouse_x, mouse_y)) { hover = 1; } else if (quit_rect.Contains(mouse_x, mouse_y)) { hover = 2; } else { hover = 0; } // mouse clicking if (game.mouseState.LeftButton == ButtonState.Pressed) { mouseClick = true; } else if (mouseClick == true) { mouseClick = false; // Left mouse button click detected: switch (hover) { case 1: game.ShowGameMode(); break; case 2: game.ShowMainMenu(); break; default: // whoops break; } } } }
public override void Update(double delta, SquashGame game) { // TODO: use this only once, when entering main menu game.ShowCursor(); int mouse_x = game.mouseState.X; int mouse_y = game.mouseState.Y; if (start_rect.Contains(mouse_x, mouse_y)) { hover = 1; } else if (diff_rect.Contains(mouse_x, mouse_y)) { hover = 2; } else if (quit_rect.Contains(mouse_x, mouse_y)) { hover = 3; } else { hover = 0; } // mouse clicking if (game.mouseState.LeftButton == ButtonState.Pressed) { mouseClick = true; } else if (mouseClick == true) { mouseClick = false; // Left mouse button click detected: switch (hover) { case 1: game.ShowGameMode(); break; case 2: // it is possible to cast enum into int! int current_diff = (int)difficulty; if (mouse_x < diff_rect.Center.X && current_diff > 0) { difficulty = (Difficulty)(current_diff - 1); } else if (mouse_x > diff_rect.Center.X && current_diff < 2) { difficulty = (Difficulty)(current_diff + 1); } break; case 3: game.Exit(); break; default: // whoops break; } } }
public abstract void Update(double delta, SquashGame game);