Esempio n. 1
0
 void InitialMysterySpawn()
 {
     // spawn mysteryboxes in the spawn areas at beginning of game
     for (int i = 0; i < mysterySpawns.Length; i++)
     {
         // retrieve the spawn
         PictureBox spawn = mysterySpawns[i];
         MysteryBox box   = new MysteryBox(spawn.Location.X, spawn.Location.Y, this); // spawn a mysterbox in the location
         engine.mysteryBoxes.Add(box);                                                // register it with the engine
         // add it to the list of fixed mysterboxes
         fixedBoxes[i] = box;
     }
 }
Esempio n. 2
0
 // check if collided with snake or food
 public bool Collided(MysteryBox box, List <ContinuousSnake> snakes, List <MysteryBox> boxes)
 {
     foreach (ContinuousSnake snake in snakes) // check all snakes
     {
         if (snake.Collided(box.picBox) != 0)  // if not zero, collided with food
         {
             return(true);
         }
     }
     foreach (MysteryBox mbox in boxes) // check all food items
     {
         if (mbox.picBox.Bounds.IntersectsWith(box.picBox.Bounds))
         {
             return(true);
         }
     }
     return(false); // if function reached here, no collision happened
 }
Esempio n. 3
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        public void Spawn(List <ContinuousSnake> snakes, List <MysteryBox> boxes)        // spawn food in the area
        {
            int x = engine.GetRandom(Bounds.X, Bounds.X + Bounds.Width - BodyPart.SIZE); // subtract bodypart size because apple could be out of bounds
            int y = engine.GetRandom(Bounds.Y, Bounds.Height + Bounds.Y - BodyPart.SIZE);
            // make new apple
            MysteryBox box = new MysteryBox(x, y, engine.mainForm);

            // make sure not collided with snakes or other food items
            if (Collided(box, snakes, boxes))
            {
                // delete the food item
                box.finalize();
                // run function again to try to get another position
                Spawn(snakes, boxes);
            }
            else
            {
                engine.mysteryBoxes.Add(box); // register it
            }
        }
Esempio n. 4
0
 // perform extrawork during frame update
 public override void ExtraWork(object o, EventArgs e)
 {
     base.ExtraWork(o, e);
     for (int i = 0; i < fixedBoxes.Length; i++) // check all mysteryboxes
     {
         // retrieve the box
         MysteryBox box = fixedBoxes[i];
         if (box.Finalized) // if its finalized and no snake is in the location, make a new mystery box in the location
         {
             // check if a snake is the location of the box
             bool snakePresent = false;
             foreach (ContinuousSnake snake in engine.snakes)
             {
                 if (snake.Collided(mysterySpawns[i]) != 0) // if its not zero, a snake collided with the box
                 {
                     snakePresent = true;
                     break;
                 }
             }
             // if a snake is not present, spawn a mysterybox there
             if (!snakePresent)
             {
                 // retrieve the location of this mysterybox spawn
                 Point spawn = mysterySpawns[i].Location;
                 // make a new mysterbox in the location of the spawn point
                 fixedBoxes[i] = new MysteryBox(spawn.X, spawn.Y, this);
                 engine.mysteryBoxes.Add(fixedBoxes[i]);// register it with the engine
             }
         }
         if (snake.Collided(Gate) != 0)
         {
             snake.snakeHead.picBox.SendToBack();
         }
     }
     // show the size of the snake
     txtSize.Text = string.Format("{0:0.#}", (double)snake.Length / (double)BodyPart.SIZE);
 }