Esempio n. 1
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 public void GetNext(Vector2 F, double time, planet b)
 {
     velocity.X += F.X * time / mass;
     velocity.Y += F.Y * time / mass;
     location.X += velocity.X * time;
     location.Y += velocity.Y * time;
 }
Esempio n. 2
0
        public Form1()
        {
            i         = 0;
            time_tick = 1;

            this.Text = "弹球模拟";
            this.Size = new System.Drawing.Size(800, 600);

            graphics = this.CreateGraphics();

            timer1          = new Timer();
            timer1.Interval = time_tick;
            timer1.Tick    += new EventHandler(TimePass);
            timer1.Start();

            a         = new planet(new Point(200, 300), new Vector2(-30, 100));
            a.Texture = new SolidBrush(Pens.Blue.Color);
            b         = new planet(new Point(500, 300), new Vector2(30, -50));
            b.Texture = new SolidBrush(Pens.Black.Color);
            b.mass    = 10;

            l1          = new Label();
            l1.AutoSize = true;
            this.Controls.Add(l1);
            l2          = new Label();
            l2.AutoSize = true;
            this.Controls.Add(l2);
            time          = new Label();
            time.Location = new Point(0, 0);
            time.AutoSize = true;
            this.Controls.Add(time);
        }
Esempio n. 3
0
        public Vector2 GetF(planet b)
        {
            Vector2 S        = new Vector2(b.location.X - this.location.X, b.location.Y - this.location.Y);
            double  distance = Math.Sqrt(S.X * S.X + S.Y * S.Y);
            Vector2 F        = new Vector2(0, 0);
            int     G        = 300 * 300 * 100;

            F.X = G * this.mass * b.mass / (Math.Pow(distance, 3)) * S.X;
            F.Y = G * this.mass * b.mass / (Math.Pow(distance, 3)) * S.Y;

            return(F);
        }