static void Main(string[] args) { //Console.SetBufferSize(999, 25); // Draw frame HorizontalLine upLine = new HorizontalLine(0, 78, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(0, 24, 78, '+'); upLine.Drow(); downLine.Drow(); leftLine.Drow(); rightLine.Drow(); Point p = new Point(2, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Drow(); while (true) { if(Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } System.Threading.Thread.Sleep(100); snake.Move(); } Console.ReadLine(); }
static void Main(string[] args) { // рисую рамочку по краям HorizontalLine line = new HorizontalLine(0,78,0,'%'); HorizontalLine line2 = new HorizontalLine(0, 78, 24, '%'); VerticalLine line3 = new VerticalLine(0, 24, 0, '%'); VerticalLine line4 = new VerticalLine(0, 24, 78, '%'); line.Draw(); line2.Draw(); line3.Draw(); line4.Draw(); //рисую змейку Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT ); snake.Draw(); //moving while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); snake.Move(); } }
static void Main(string[] args) { Point p1 = new Point(1, 2, '*'); p1.Draw(); Point p2 = new Point(4, 5, '#'); p2.Draw(); Console.SetBufferSize(80, 25); HorizontalLine upLine = new HorizontalLine(0, 78, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); upLine.Draw(); downLine.Draw(); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(78, 24, 0, '+'); leftLine.Draw(); rightLine.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 6, Direction.RIGHT); snake.Draw(); while(true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); snake.Move(); } }
public Walls(int mapWidth, int mapHeight) { wallList = new List<Figure>(); //Отрисовка рамки HorizontalLine upLine = new HorizontalLine( 0, mapWidth - 2, 0, '+'); HorizontalLine downLine = new HorizontalLine(0, mapWidth - 2, mapHeight - 1, '+'); VerticalLine leftLine = new VerticalLine(0, 0, mapHeight - 1, '+'); VerticalLine rightLine = new VerticalLine(mapWidth - 2, 0, mapHeight - 1, '+'); wallList.Add(upLine); wallList.Add(downLine); wallList.Add(leftLine); wallList.Add(rightLine); }
static void Main(string[] args) { Console.SetBufferSize(80, 25); HorizontalLine top = new HorizontalLine(1, 78, 1, '+'); top.Draw(); HorizontalLine bottom = new HorizontalLine(1, 78, 24, '+'); bottom.Draw(); VerticalLine left = new VerticalLine(1, 1, 24, '+'); left.Draw(); VerticalLine right = new VerticalLine(78, 1, 24, '+'); right.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 6, Direction.RIGHT); snake.Draw(); for (int i = 0; i < 10; i++) { snake.Move(); Thread.Sleep(300); } while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); if (key.Key == ConsoleKey.LeftArrow) snake.direction = Direction.LEFT; else if (key.Key == ConsoleKey.RightArrow) snake.direction = Direction.RIGHT; else if (key.Key == ConsoleKey.UpArrow) snake.direction = Direction.UP; else if (key.Key == ConsoleKey.DownArrow) snake.direction = Direction.DOWN; else if (key.Key == ConsoleKey.Escape) break; } Thread.Sleep(100); snake.Move(); } }
static void Main(string[] args) { Console.SetBufferSize(80, 25); HorizontalLine upLine = new HorizontalLine(0,78,0,'+'); HorizontalLine downLine = new HorizontalLine(0, 78, 24, '+'); VerticalLine leftLine = new VerticalLine(0, 24, 0, '+'); VerticalLine rightLine = new VerticalLine(0, 24, 78, '+'); upLine.Draw(); downLine.Draw(); leftLine.Draw(); rightLine.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } //if (Console.KeyAvailable) //{ // ConsoleKeyInfo key = Console.ReadKey(); // snake.HandleKey(key.Key); //} Thread.Sleep(300); //snake.Move(); } }
static void Main(string[] args) { Console.SetWindowSize(80, 25); Console.SetBufferSize(80, 25); HorizontalLine topLine = new HorizontalLine(0, 78, 0, '-'); HorizontalLine bottomLine = new HorizontalLine(0, 78, 24, '-'); VerticalLine leftLine = new VerticalLine(0, 24, 0, '|'); VerticalLine rightLine = new VerticalLine(0, 24, 78, '|'); topLine.Draw(); bottomLine.Draw(); leftLine.Draw(); rightLine.Draw(); Point p = new Point(2, 3, '*'); Snake snake = new Snake(p, 5, Direction.RIGHT); snake.Draw(); while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); snake.Move(); } Console.ReadLine(); }
static void Main(string[] args) { //Установим размер окна консоли Console.SetWindowSize(105, 30); //Ограждение игрового поля HorizontalLine horizontalLine = new HorizontalLine(0, 100, 0, '*'); horizontalLine.Draw(); HorizontalLine horizontalLine2 = new HorizontalLine(0, 100, 24, '*'); horizontalLine2.Draw(); VerticalLine verticalLine = new VerticalLine(0, 24, 0, '*'); verticalLine.Draw(); VerticalLine verticalLine2 = new VerticalLine(0, 24, 100, '*'); verticalLine2.Draw(); //Cоздаём змею //точка её хвоста Point tail = new Point(2, 2, 'x'); //змея длиной 3, ползёт вправо Snake snake = new Snake(tail, 10, Direction.right); snake.Draw(); Food food = new Food(100, 24, 'o'); food.MakeFood(ref snake.coordinats); //движение и управление змейкой while (true) { //Проверяем не закончилась ли игра если змея столкнулась с самой собой или оградой поля if (snake.Collision()) { break; } //Проверяем съела ли змея фрукт, если да генерим новый if (snake.Eat(food)) { food.MakeFood(ref snake.coordinats); snake.Draw(); } //Смотрим нажатия клавиш пользователем if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); //Вызываем метод управления направлением змеи из класса Snake snake.SnakeControl(key.Key); } //Движение змеи snake.Move(); Thread.Sleep(300); } }