Esempio n. 1
0
 void ResetItems(Control.ControlCollection controls, bool resetFile)
 {
     foreach (Control c in controls)
     {
         if (c is UserControl)
         {
             if (c is SpinnerControlValue)
             {
                 SpinnerControlValue svc = (SpinnerControlValue)c;
                 svc.isReset = true;
                 svc.Reset();
                 if (svc.ValueTag == "framespeed")
                 {
                     svc.CurrentValue = 8;
                 }
             }
             if (c is ComboBoxControlValue)
             {
                 ComboBoxControlValue cbcv = (ComboBoxControlValue)c;
                 cbcv.Reset();
             }
             if (c is CheckBoxValue)
             {
                 CheckBoxValue cbv = (CheckBoxValue)c;
                 cbv.isReset = true;
                 cbv.Reset();
             }
         }
         if (c.Controls.Count > 0)
         {
             ResetItems(c.Controls, resetFile);
         }
     }
     nameControl.Text = "";
     if (resetFile)
     {
         ///TODO: Reset the animator and NPC Name stuff. Along with the title and any other loose variables.
         npcfile.Clear();
         //
         undoResetFlag(this.Controls);
         //
         hasChanges = false;
         curFile    = null;
     }
 }
Esempio n. 2
0
 void undoResetFlag(Control.ControlCollection controls)
 {
     foreach (Control c in controls)
     {
         if (c is UserControl)
         {
             if (c is SpinnerControlValue)
             {
                 SpinnerControlValue svc = (SpinnerControlValue)c;
                 svc.isReset = false;
             }
             else if (c is CheckBoxValue)
             {
                 CheckBoxValue cbv = (CheckBoxValue)c;
                 cbv.isReset = false;
             }
         }
         if (c.Controls.Count > 0)
         {
             undoResetFlag(c.Controls);
         }
     }
 }