/// <summary> /// 建立新 vwPDConfig 物件。 /// </summary> /// <param name="pDName">PDName 屬性的初始值。</param> /// <param name="r0Detail">R0Detail 屬性的初始值。</param> /// <param name="s0Detail">S0Detail 屬性的初始值。</param> /// <param name="t0Detail">T0Detail 屬性的初始值。</param> /// <param name="r1Detail">R1Detail 屬性的初始值。</param> /// <param name="s1Detail">S1Detail 屬性的初始值。</param> /// <param name="t1Detail">T1Detail 屬性的初始值。</param> /// <param name="l0Detail">L0Detail 屬性的初始值。</param> /// <param name="l1Detail">L1Detail 屬性的初始值。</param> /// <param name="l2Detail">L2Detail 屬性的初始值。</param> /// <param name="l3Detail">L3Detail 屬性的初始值。</param> /// <param name="l4Detail">L4Detail 屬性的初始值。</param> /// <param name="cabinetDetail">CabinetDetail 屬性的初始值。</param> /// <param name="comm_stateDetail">Comm_stateDetail 屬性的初始值。</param> public static vwPDConfig CreatevwPDConfig(global::System.String pDName, global::System.String r0Detail, global::System.String s0Detail, global::System.String t0Detail, global::System.String r1Detail, global::System.String s1Detail, global::System.String t1Detail, global::System.String l0Detail, global::System.String l1Detail, global::System.String l2Detail, global::System.String l3Detail, global::System.String l4Detail, global::System.String cabinetDetail, global::System.String comm_stateDetail) { vwPDConfig vwPDConfig = new vwPDConfig(); vwPDConfig.PDName = pDName; vwPDConfig.R0Detail = r0Detail; vwPDConfig.S0Detail = s0Detail; vwPDConfig.T0Detail = t0Detail; vwPDConfig.R1Detail = r1Detail; vwPDConfig.S1Detail = s1Detail; vwPDConfig.T1Detail = t1Detail; vwPDConfig.L0Detail = l0Detail; vwPDConfig.L1Detail = l1Detail; vwPDConfig.L2Detail = l2Detail; vwPDConfig.L3Detail = l3Detail; vwPDConfig.L4Detail = l4Detail; vwPDConfig.CabinetDetail = cabinetDetail; vwPDConfig.Comm_stateDetail = comm_stateDetail; return vwPDConfig; }
/// <summary> /// 將新物件加入 vwPDConfig EntitySet 的方法已被取代。請考慮改為使用關聯的 ObjectSet<T> 屬性的 .Add 方法。 /// </summary> public void AddTovwPDConfig(vwPDConfig vwPDConfig) { base.AddObject("vwPDConfig", vwPDConfig); }