Esempio n. 1
0
 ///////////////////////////////////batch.Draw(bulltexture, new Vector2(10, 10), null, Color.White, 0.0f, new Vector2(0, 0), SpriteEffects.None, 0.0f);
 public CollisionManager(player a_player)
 {
     p1        = a_player;
     enemyList = new List <enemy>();
     blockList = new List <block>();
 }
Esempio n. 2
0
 public ground(player a_currentPlayer)
 {
     texture       = Game1.content.Load <Texture2D>("ground2");
     currentPlayer = a_currentPlayer;
 }