///////////////////////////////////batch.Draw(bulltexture, new Vector2(10, 10), null, Color.White, 0.0f, new Vector2(0, 0), SpriteEffects.None, 0.0f); public CollisionManager(player a_player) { p1 = a_player; enemyList = new List <enemy>(); blockList = new List <block>(); }
public ground(player a_currentPlayer) { texture = Game1.content.Load <Texture2D>("ground2"); currentPlayer = a_currentPlayer; }