Esempio n. 1
0
        static void Main(string[] args)
        {
            PreCon.FreeTcpPort();                       //finds a free port
            PreCon.PreSock();                           //tries to connect to each address
            Server.SetCommands();                       //sets the server's commands
            WmiFuncs.AddPaths(Environment.MachineName); //saves the server's local shared folders
            byte[]      bytes      = new byte[4096];
            IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());

            for (int i = 0; i < ipHostInfo.AddressList.Length; i++)
            {
                if (ipHostInfo.AddressList[i].ToString().StartsWith("192"))
                {
                    ipAddress = ipHostInfo.AddressList[i];
                }
            }

            // builds the socket and starts listening for clients
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
            Socket     listener      = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            listener.Bind(localEndPoint);
            string pass = SetPassword();

            Console.WriteLine("listening on ip: " + ipAddress + " port: " + port);
            listener.Listen(3);
            while (true)
            {
                Socket handler = listener.Accept();
                Console.WriteLine("A client with the ip of " + handler.RemoteEndPoint + " has connected");
                //once a new client is connected, starts the socket maintenance function for him on a separate thread
                Thread t = new Thread(() => KeepInTact(handler, pass));
                t.Start();
            }
        }
Esempio n. 2
0
        public static void SetCommands()
        {
            Func <string[], string>[] methods =  //a dictionary of function names and their delegates
            {
                targets => WmiFuncs.GetIp(),
                targets => WmiFuncs.FreeSpace(),
                targets => WmiFuncs.ShowProcess(),
                targets => Disconnect(),
                targets => WmiFuncs.KillProcess(targets[1]),
                targets => Directory.GetCurrentDirectory(),
                targets => WmiFuncs.RemoteProcess(targets[1]),
                targets => WmiFuncs.ShareFolder(targets[2],                               targets[1]),
                targets => WmiFuncs.ListFiles(targets[1]),
                targets => WmiFuncs.ShowFolders(),
                targets => File.ReadAllText(Environment.CurrentDirectory + "\\info.txt"),
                targets => File.ReadAllText(Environment.CurrentDirectory + "\\about.txt"),
                targets => WmiFuncs.CopyFile(pass.Dequeue(),                              targets[2],  targets[1]),
                targets => WmiFuncs.CreateFile(targets[2],                                targets[1]),
                targets => WmiFuncs.DeleteFile(targets[2],                                targets[1]),
                targets => WmiFuncs.ClientList(),
                targets => WmiFuncs.CPUName(),
                targets => WmiFuncs.TotalRAM(),
                targets => WmiFuncs.GetWinVer()
            };

            for (int i = 0; i < funcs.Length; i++)
            {
                dict.Add(funcs[i], methods[i]);
            }
        }
Esempio n. 3
0
        public static string CommandOutput(string command, Socket sc)
        {
            //Console.WriteLine("message: " + command);
            string output = "";
            bool   flag   = false;

            string[] pararms = Interpreter(command); //interprets the command and returns a list of parameters
            if (pararms.Length >= 2)
            {
                foreach (KeyValuePair <string, Func <string[], string> > pair in dict)
                {
                    if (pair.Key == pararms[0]) //finds the right dunction
                    {
                        flag = true;
                        try
                        {
                            if (sc != null)
                            {
                                pass.Enqueue(sc);                         //enqueues the socket to check from which client was the message sent
                            }
                            WmiFuncs.TryCon(pararms[pararms.Length - 1]); //tries to build the connection scope
                            output = pair.Value(pararms);                 //executes and gets the value of the function
                        }
                        catch
                        {
                            output = "an error occurred, please check your parameters\n";// + e.ToString();
                        }
                    }
                }
            }
            if (flag) //if the command succceeded, the output is returned
            {
                return(output + "stoprightnow");
            }
            else if (pararms[0] != "command failed")
            {
                //if the command name is wrong, the most similar command is suggested to the client
                return("no such command as --> " + pararms[0] + MostSimilar(pararms[0]) + "stoprightnow");
            }
            else
            {
                //for any other reason, the output is as follows
                return("couldn't execute your command, please check your parametersstoprightnow");
            }
        }
Esempio n. 4
0
        private static void KeepInTact(Socket s, string pass)
        {
            byte[] bytes = new byte[4096];
            bool   flag  = false;
            int    bytesRec;

            try
            {
                while (!flag) //checks if the password matches with the saved one
                {
                    bytesRec = s.Receive(bytes);
                    data     = Encoding.Unicode.GetString(bytes, 0, bytesRec);
                    if (data == pass)
                    {
                        SendPackets("good to go", s);
                        flag = true;
                    }
                    else
                    {
                        SendPackets("wrong password", s);
                    }
                }
                bytesRec = s.Receive(bytes); //recieves data from the client to save
                data     = Encoding.Unicode.GetString(bytes, 0, bytesRec);
                char[]   sep   = { '+' };
                string[] datas = data.Split(sep);
                Client.CheckAndAdd(s, datas[0], datas[1]);
                WmiFuncs.AddPaths(datas[0]);
                while (true) //and starts listenung to incoming requests
                {
                    bytesRec = s.Receive(bytes);
                    data     = Encoding.Unicode.GetString(bytes, 0, bytesRec);
                    data     = Server.CommandOutput(data, s);
                    SendPackets(data, s);
                    if (data.Contains("disconnect"))
                    {
                        break; // ends communication
                    }
                }
            }
            catch (SocketException)
            {
                Console.WriteLine("Client has disconnected");
            }
        }