Esempio n. 1
0
        public MyUnits GetMyUnits()
        {
            MyUnits ret = new MyUnits();

            foreach (Unit u in allUnits)
            {
                if (u.Alliance == Alliance.Self)
                {
                    ret.all.Add(u);
                    if (u.IsArmyUnit())
                    {
                        ret.armyUnit.Add(u);
                        if (u.EngagedTargetTag != 0)
                        {
                            ret.engaging.Add(u);
                            Unit targetUnit = GetUnitFromTag(u.EngagedTargetTag);
                            if (targetUnit != null)
                            {
                                if (targetUnit.IsArmyUnit())
                                {
                                    ret.engagingUnit.Add(u);
                                }
                            }
                        }
                    }
                    else
                    {
                        ret.building.Add(u);
                    }
                }
            }
            return(ret);
        }
Esempio n. 2
0
 public void SetVariable(SC2GameState gameState)
 {
     this.gameState      = gameState;
     this.newObservation = gameState.NewObservation;
     this.gameLoop       = (int)newObservation.Observation.GameLoop;
     this.allUnits       = newObservation.Observation.RawData.Units.ToList();
     this.upgradeIDs     = newObservation.Observation.RawData.Player.UpgradeIds;
     this.enemyUnit      = GetEnemyUnits();
     this.myUnit         = GetMyUnits();
     this.baseLocations  = allUnits.FindBaseLocation();
 }