Esempio n. 1
0
 public void start(bool load)
 {
     //Startet den Thread     
     if (!load)
     {
         saveAndLoad.LadeSpielstand = null;
     }
     ucc.HideUserControl(myUserControls.Hauptmenue);
     ucc.HideUserControl(myUserControls.Spielstaende);
     shopForm = null;
     quizForm = null;
     ausgehform = null;
     formMenue = null;
     this.Width = originWidth;
     this.Height = originHeight;
     gameClass = new game(this, load); 
     Thread gameThread = new Thread(gameClass.start);
     pictureBoxStop_Click(this, new EventArgs());
     gameThread.IsBackground = true;
     gameThread.Name = "spielThread";
     gameThread.Start();
     this.BringToFront();
     if (gameClass.quizAbklingzeit > 0)
     {
         QuizEnabled = false;
         label_QuizZeit.Visible = true;
     }
     else
     {
         QuizEnabled = true;
         label_QuizZeit.Visible = false;
     }
     ucc = new UserControlControler();
 }
Esempio n. 2
0
 //Klick auf Ausgehen
 private void pictureBoxAusgehen_Click(object sender, EventArgs e)
 {
     if (ausgehform == null)
     {
         ausgehform = new FormAusgehen(gameClass);
         ausgehform.Show();
     }
     else if (!ausgehform.IsOpen())
     {
         ausgehform = new FormAusgehen(gameClass);
         ausgehform.Show();
     }
 }
 public void CreateUserControl(myUserControls uc)
 {
     switch (uc)
     {
         case myUserControls.QuizEndScreen:
             qf = (QuizForm)form;
             EndScreenControl esc = new EndScreenControl(qf.qc, qf.myGame);
             esc.WeiterLabel.Click += qf.WeiterLabel_Click;
             myUserControlDictionary.Add(myUserControls.QuizEndScreen, esc);
             break;
         case myUserControls.QuizStartScreen:
             qf = (QuizForm)form;
             StartScreenControl ssc = new StartScreenControl();
             ssc.StartLabel.Click += qf.StartLabel_Click;
             myUserControlDictionary.Add(uc, ssc);
             break;
         case myUserControls.Apotheke:
             sf = (ShopForm)form;
             ApothekenControl ac = new ApothekenControl(sf.myGame);
             ac.zurückApotheke.Click += sf.zurückApotheke_Click;
             myUserControlDictionary.Add(uc, ac);
             break;
         case myUserControls.Discounter:
             sf = (ShopForm)form;
             DiscounterControl dc = new DiscounterControl(sf.myGame);
             dc.buttonZurück.Click += sf.zurückApotheke_Click;
             myUserControlDictionary.Add(uc, dc);
             break;
         case myUserControls.Casino:
             fa = (FormAusgehen)form;
             CasinoControl cc = new CasinoControl(fa.game);
             cc.button1.Click += fa.buttonCasino_Click;
             myUserControlDictionary.Add(uc, cc);
             break;
         case myUserControls.Hauptmenue:
             f1 = (Form1)form;
             HauptmenueControl hc = new HauptmenueControl(f1);
             myUserControlDictionary.Add(uc, hc);
             break;
         case myUserControls.Party:
             fa = (FormAusgehen)form;
             PartyControl pc = new PartyControl(fa.game);
             pc.VisibleChanged += fa.pc_VisibleChanged;
             myUserControlDictionary.Add(uc, pc);
             break;
         case myUserControls.Schwarzmarkt:
             sf = (ShopForm)form;
             Shop.SchwarzmarktControl sc = new Shop.SchwarzmarktControl(sf.myGame);
             sc.buttonZurückSchwarzmarkt.Click += sf.zurückApotheke_Click;
             myUserControlDictionary.Add(uc, sc);
             break;
         case myUserControls.Spielstaende:
             f1 = (Form1)form;
             SpielstaendeControl spc = new SpielstaendeControl(f1);
             myUserControlDictionary.Add(uc, spc);
             break;
         case myUserControls.Endbildschirm:
             f1 = (Form1)form;
             Endbildschirm end = new Endbildschirm(f1);
             myUserControlDictionary.Add(uc, end);
             f1.endHeight = end.Height;
             f1.endWidth = end.Width;
             break;
         case myUserControls.SpeicherControl:
             fs = (SpielmenueForm)form;
             SpeicherControl spcc = new SpeicherControl(fs.myGame, fs);
             myUserControlDictionary.Add(uc, spcc);
             break;
         case myUserControls.Errungenschaften:
             f1 = (Form1)form;
             ErrungenschaftsControl ec = new ErrungenschaftsControl(f1);
             myUserControlDictionary.Add(uc, ec);
             break;
     }
 }